MSc. Pablo de Heras Ciechomski








Contact Info:

Visiting address:
EPFL-VRLab
CH-1015 Lausanne Switzerland

Email: pablo.deheras@gmail.com Mobile Phone: +41-(0)7978-518 72
Lab Phone: +41-(0)21-693-5248

Curriculum Vitae:

My curriculum vitae. (60 kB)

PhD Topic:

"Real-Time Human Crowd Rendering Techniques for Massive Interactive Virtual Worlds"
I work on realtime rendering techniques for displaying large amounts of virtual humans, while having a large variety in appearance running on a desktop system.

Media Stuff

Branislav Ulicny and Pablo De Heras Ciechomski and Mireille Clavien, "Winner of Computer Graphics Forum Cover Competition 2005", We are on the cover of the journal during 2005
EUROGRAPHICS 2005 Animation Theatre "ERATO showcase" - a realtime crowd in a Roman odeon.

Publications:

Barbara Yersin, Jonathan Maim, Pablo de Heras Ciechomski, Sébastien Schertenleib and Daniel Thalmann, "Steering a Virtual Crowd Based on a Semantically Augmented Navigation Graph", VCROWDS '05, 2005
Pablo de Heras Ciechomski, Sébastien Schertenleib, Jonathan Maïm, Damien Maupu and Daniel Thalmann, "Real-time Shader Rendering for Crowds in Virtual Heritage", VAST '05, 2005
And the accompanying video divx
Pablo de Heras Ciechomski, Sébastien Schertenleib, Jonathan Maïm and Daniel Thalmann, "Reviving the Roman Odeon of Aphrodisias: Dynamic Animation and Variety Control of Crowds in Virtual Heritage", VSMM '05, 2005
Ulicny B., de Heras P., Thalmann D., Crowdbrush: Interactive Authoring of Real-time Crowd Scenes”, Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation ‘04, 2004.
P. de Heras Ciechomski, B. Ulicny, R. Cetre, and D. Thalmann, "A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias", The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST '04, 2004
D. Thalmann, R. Cetre, B. Ulicny, P. de Heras Ciechomski and M. Clavien,"Creating a Virtual Audience for the Heritage of Ancient Theaters and Odea", VSMM '04, 2004
I. S. Lim, P. H. Ciechomski, S. Sarni, D. Thalmann, "Planar Arrangement of High-dimensional Biomedical Data Sets by Isomap Coordinates", Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), June 26--27, New York, 2003
My Master Thesis: "Parametric Dynamics - A Method for Addition of Dynamic Motion to Computer Animated Human Characters"
Done in cooperation with Massive Entertainment - a game company in Sweden, makers of "Ground Control", 2001

Tutorials:


VSMM 2005, "Realtime Virtual Characters", a full day tutorial on crowd rendering optimizations

SIGGRAPH 2005, "Course 15: Crowd and Group Animation", presented by my professor Daniel Thalmann

SIGGRAPH 2004, "Course 33: Crowd and Group Animation", presented by my professor Daniel Thalmann

CASA 2004 "Realtime Crowd Rendering : Slides" and the accompanying video mpeg4

Teaching:

I'm a teaching assistant in the course computer graphics in OpenGL as well as the advanced OpenGL course.

People I Work With:


Jonathan Maim : Animation variety for crowds (no homepage yet) [EPFL VRLab]
Barbara Yersin : Semantics modeling for crowds (no homepage yet) [EPFL VRLab]
Sebastien Schertenleib : Systems architecture (no homepage yet) [EPFL VRLab]
Dr Julien Pettre : Path planing for crowds [EPFL VRLab]

Links to People in Virtual Crowd Research:

Please tell me to add your name!

Dr Banislav Ulicny : just finished his PhD and was doing crowd behavioral control [EPFL VRLab]
Greg Ryder : Fun dude doing a PhD on crowd rendering like me [University of East Anglia]
Professor Michael Gleicher : Animations from examples for crowds [University of Wisconsin]
Mankyu Sung : Student of Michael Gleicher and does research on crowd animation [University of Wisconsin]
Professor Carol O'Sullivan : Rendering research. Did the first paper on merging meshes and impostors! [Trinity College Dublin]
Dr Simon Dobbyn : Also rendering reseach and a student of Carol O'Sullivan [Trinity College Dublin]
Erdal Yilmaz : Crowd rendering and animation control (no homepage yet) [METU Turkey]
Professor Yiorgos Chrysanthou : Impostor crowd rendering evangelist [University of Cyprus]
Dr Celine Loscos : Crowd rendering and a disciple of Chrysanthou [University College London]
Professos Demetri Terzopoulos : Crowd system buidling among many other things [University of Toronto]

Links to Companies in Crowd Research:


Legion : Crowd simulation software.
Massive Software : Full suit of behavior and rendering. Made the crowd effects for "Lord of the Rings"
Quest 3D : Rendering software and API

Family:

My girlfriend (Ivana), me, my sisters boyfriend (Stefan) and my sister (Vicki)




Stefan, Vicki, my nephew (Sebastian 2 years), cousin1 (Kamilla), mom (Krystyna) and cousin2 (Peter)




My dad (Miguel), Vicki and mom.




Me and hot Swedish chicks! I am on the lower bunk with fancy brown pants and matching suspenders.





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