Mireille Clavien - designer at vrlab epfl








 

 

 

 

 

 

 

 

 

Virtual Humans design

vhuman
Virtual human LOD0
Highest level-of-details = 5'000 polygones

 

vhuman
Virtual human LOD0 textured view

vhuman
Virtual human LOD1
Mid level-of-details = 1'000 polygones


vhuman
Virtual human LOD2
Lowest level-of-details = 100 polygones

 

 
Deformations

 

vhuman
Virtual Human skeletton (HAnim)


vhuman
deformation bones (BonesPro)

 

vhuman

 

vhuman
bones are used as well to fake facial animation.

 

Textures

vhuman

One single texture per mesh
Applying UVs (for each Lod)

 

vhuman...

exemple of texture variations to generate diversity.

vhuman

vhuman

 

 
Color Variety (Crowds)

Smooth color variety developped by Jonathan Maïm and Barbara Yersin - to increase human diversity by mixing colors onto specific zones of the textures.

vhuman

 

vhuman
1 template with 8 segmentationMaps

vhuman
Crowd with smooth color variety: 6 templates, each template with 4-8 segmentationMaps and accessories.
Crowd engine developped by Jonathan Maïm and Barbara Yersin
Accessories designed by Renaud Krummenacher

 
 
 
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