The Use of Virtual Reality in Psychiatry
and Psychology
Virtual
Reality Exposure Therapy
Post-traumatic
Stress Disorder Treatment
Fear
of Flight Phobia Treatment
Arachnophobia
Treatment
Acrophobia
Treatment
Treatment
for Burn Pain
Treatment
of Eating Disorders
Virtual
Sand Box
VR
Medical Support System for Cancer Patients
VR
Based Therapy for the Treatment of Impotence and Premature Ejaculation
Interesting
Links
Virtual Reality Exposure Therapy
Traditional Exposure Therapy
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exposure of the subject to anxiety producing stimuli while allowing the
anxiety to attenuate
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stimuli are generated through a variety of modalities:
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imagined (subject generates stimulus via imagnation)
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in vivo (subject is exposed to real situations)
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an example:
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acrophobia (the fear of heights) - marked anxiety upon exposure
to heights, avoidance of heights, and interference in normal every day
activities as a result of the fear
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a therapist using an in vivo graded exposure approach to treating acrophobia
would arrange therapy sessions in which the patient goes through a process
of exposure and adjustment to anxiety causing situations (habituation)
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patients begin with less threatening situations and gradually work their
way up a hierarchy of more anxiety producing situations (e.g. therapy sessions
might begin by looking through a third floor window with the therapist
present, in subsequent sessions the patient might move up to a window on
the tenth floor)
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other common locations for in vivo therapy could be outside stairways,
balconies, bridges, and elevators
Virtual Reality Exposure Therapy
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exposure of the patient to a virtual environment containing the feared
stimulus in place of taking the patient into a real environment or
having the patient imagine the stimulus
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advantages of VR Exposure Therapy:
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Cost Effective
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many stimuli for exposure are difficult to arrange or control, and when
exposure is conducted outside of the therapist's office, it becomes more
expensive in terms of time and money
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the ability to conduct exposures of virtual airplanes for flying phobics
or virtual highways for driving phobics, for example, without leaving the
therapist's office would make better treatment available to more sufferers
at a lower cost
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Effective Therapy
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VRE Therapy can provide stimuli for patients who can not imagine well
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unlike therapist assisted in vivo techniques, VRE therapy will be performed
within the confines of a room, thus avoiding public embarrassment and violation
of patient confidentiality.
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virtual environments have the added advantage of giving the therapist greater
control over multiple stimulus parameters as well as the ability to isolate
the particular parameters that are most essential in generating the phobic
response
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VRE therapy could also be used as an intermediate step in preparing patients
for maintenance therapy involving self-directed in vivo exposure.
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Patient Acceptance
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according to people's response after extensive cover of topic by the press
(CBS News, National Public Radio, Associated Press, BBC, New York Times,
etc.), they would be much more willing to undergo exposure therapy in a
virtual environment than in a real physical environment
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Telemedicine Applications
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virtual reality exposure therapy is appropriate for networked delivery
of clinical psychology and psychiatry services to remote locations
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since the patient is receiving therapy within a virtual environment, the
clinician conducting the therapy session could be present physically or
participate via computer networks from a remote location
Related links:
Post-traumatic Stress Disorder Treatment
Virtual Vietnam:
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created to treat Vietnam veterans suffering from post traumatic stress
disorder
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currently under evaluation by psychotherapists at the Atlanta Veterans
Administration hospital
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users wear a virtual reality helmet and ride (including landing and taking
off from an open field) a combat helicopter over various Vietnam terrain
like rice paddies, river, jungle
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additionally users can walk through a hostile helicopter landing zone
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immersion of a person in a synthetic world incorporates audio effects
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effects utilize Hollywood audio production libraries to create a high intensity
soundscape highlighted by powerful bass explosions and three dimensional
gunfire effects
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while riding in the Huey helicopter, the user is seated in a special chair
(Thunderseat) with a 100 watt subwoofer speaker incorporated into its base
providing helicopter vibration and explosion shock effects
Related links:
Fear of Flying Phobia Treatment
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PC based virtual reality system for treating individuals suffering from
a fear of flying
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patients wear a head mounted display and are immersed into a virtual 3-D
world
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virtual airplane
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duplicated a passenger seated by the window in a standard commercial jet
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during virtual exposure subject goes through various scenarios:
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sitting in the plane with engines off or on
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taxiing the runway
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smooth or rough takeoff
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smooth or turbulent flight
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close pass over the airport
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smooth or rough landing
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while patients took virtual trip, a counselor talked to them, helping them
overcome their fears
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low cost system is currently being sold and marketed to practicing psychotherapists

Related links:
Arachnophobia Treatment
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exposure desensitization treatment
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proved effective for a wide range of phobias, including spider phobia
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gradually and systematically exposing the phobic person to the feared object
or situation, and calming them little by little their fear decreases and
they become more comfortable with spiders
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advantage of VR over other phobia treatment techniques:
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greater freedom of the patient or therapist to control the feared stimulus
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unlike a real spider, virtual spiders obey computer commands, can be
placed in various positions and orientations by patient or therapist, and
can be touched without danger
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VR allows the experimenter to control how frightening the spiders appear
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VR therapy at the HITLab:
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patient is sometimes encouraged to pick up the virtual spider web with
her cyberhand and place it in orientations that were most anxiety provoking
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experimenter controls the spider's movements
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by physically moving a position sensor
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by entering new position coordinates into the keyboard
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by using pre-programmed spider behaviors (unexpected jumps, etc.)
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spiders were placed in a cupboard with a web, were made to jump unpredictably
upon being touched, climbed or dropped in incremental jumps between the
ceiling and the virtual kitchen floor
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spiders were touched, held and manipulated by the subject
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patient could pull the spiders legs off
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a large brown virtual spider with photograph quality texture-mapped fur,
and a smaller black spider and an associated 3-D web were employed
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tactile augmentation
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to maximize the level of presence achieved, and to maximize the transfer
of training from VR to the real world
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the toy spider
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a palm sized replica of a Guyana bird eating tarantula with fur from the
tail of a stuffed toy dog
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a form of mixed reality, subjects feel position-tracked real objects (with
their hand) that correspond to virtual objects they see in the immersive
virtual environment
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attached to a polhemus position sensor, so that any movement of the toy
spider caused a corresponding movement of the virtual spider
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during the course of therapy the patient could also squash the virtual
spiders with a mixed reality ping pong paddle
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results
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dramatic reduction in the patient's fear
Related links:
Acrophobia Treatment
Acrophobia treatment at Georgia Tech
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fear of height treatment via Virtual Reality exposure to three virtual
height situations:
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elevator
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series of bridges
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series of balconies
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subject started in the least treatening situation and then progressed under
his own control
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they stop at the floor where they feel unable to continue
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results
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shown to be very effective in reducing acrophobic subjects anxiety and
avoidance of heights, and in improving attitudes toward heights.
Acrophobia treatment at the University of Michigan
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a realistic simulation of the elevator
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requirements of emotional and architectural realism
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emotional realism was necessary to evoke the fear of heights in acrophobes
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architectural realism for controlled studies (comparing it to the real
environment)
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virtual environment is realised by CAVE
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a projection device where a person stands in a 10x10x10 foot room made
of projection screens
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subject wears shutter glasses to create a three dimensional image, and
a computer calculates what should be on each wall, based on the virtual
model and the location and viewpoint of the subject
Related links:
Virtual Reality Treatment for Burn Pain
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VR is used as non-pharmacological analgesia to help get burn pain down
to a more manageable level during woundcare (i.e., distraction) by patient
immersion into virtual world
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SpiderWorld
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originally designed to treat spider phobics, but is also quite distracting
for burn victims
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patients go into a virtual kitchen where they can open drawers and cabinets,
pick up teapots, and physically grope the plump furry body of a Guyana
bird-eating tarantula
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SnowWorld
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created by Paradigm Simulations
specifically for burn victims
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patients fly through an icy canyon with a river and frigid waterfall
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patients shoot snowballs at snowmen and igloos (with animated impacts)
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since patients often report reliving their original burn experience during
wound care, SnowWorld was designed to help put out the fire
Why VR reduces pain:
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pain perception is largely psychological
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same incoming pain signal can be interpreted as painful or not, depending
on what the patient is thinking
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pain requires conscious attention
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essence of VR is the illusion of going inside the computer generated environment
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being drawn into another world drains a lot of attention resources, leaving
less attention available to process pain signals
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rather than having pain as the focus of their attention, for many patients
in VR, the wound care becomes more of an annoyance, distracting them from
their primary goal of exploring the virtual world

Related links:
Virtual Reality in Eating Disorders
Virtual Environment for Body Image Modification (VEBIM):
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integrates the two methods commonly used in the treatment of body experience
disturbances within a virtual environment
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cognitive-behavioural
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influencing patients' feelings of dissatisfaction with different parts
of their bodies by means of individual interviews, relaxation and imaginal
techniques
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visual-motorial
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use of video recordings of particular gestures and movements with the aim
of influencing the level of bodily awareness
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uses Thunder 166/C virtual reality system:
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Pentium based immersive VR system (166mhz, 32 mega RAM, graphic engine:
Matrox Millenium 4Mb WRam)
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HMD subsystem
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two-button joystick-type motion input device
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The virtual environment VEBIM
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method of guided imagery - therapist, after introducing a selected image,
encourages the patient to associate to it in pictures, rather than in word,
and to give a detailed description of them
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6-zone virtual environment developed using the Sense 8 World Toolkit for
Windows consisting of two parts:
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zones 1-2
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designed both to give the subject a minimum level of skill in perceiving,
moving through and manipulating objects in VR, and to focus attention on
eating and food choice
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zones 3-4-5-6
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designed to modify the body experience of the subject
Related links:
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Virtual Body
Project at Applied Technology for Psychology Laboratory - ATP Lab,
Centro Auxologico Italiano
Virtual Reality Sand Box
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Sand Play Technique (Sandspiel):
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often used in psychological treatments, especially for diagnosis of the
people with psychological and psychiatrical sicknesses such as autism and
neurosis
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as these people generally dislike interacting with medical personnel, they
are asked to play with a sand box and various figures to create the landscapes
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landscapes are then carefully analyzed by doctors and therapists to identify
the patients' psychological and psychiatrical problems
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Virtual Sand Box system:
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users create virtual landscapes containing various objects and figures
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used for diagnosis and treatment of autism patients
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automatic logging function useful in aiding further psychotherapeutic analysis
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hardware:
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display system - large projection display
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input device - "wand" with a position/orientation sensor
Related Links:
Virtual Reality Medical Support System
for Cancer Patients
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PsychoOncological VR Treatment (POVRT)
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the cancer patients sometime complaint insomnia and unrest especially when
they are treated by chemotherapy
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the purpose of this application is to improve these psychooncological problems
by VR technology
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in the virtual space patients can feel as if they are present in the nature
outside of the hospital even when they lay down on the bed and see a picture
of the scenery in nature produced by VR
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relaxation sound also can be chosen whenever they want
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future plans - use of VR for prevention of memorization of nausea by a
first chemotherapy
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hardware
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HMD and 3D projector as an observation system
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stylus (fastrak) as pointing device in the virtual space
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SGI Onyx
Related links:
VR Based Therapy for the Treatment of Impotence
and Premature Ejaculation
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methods involved the use of a VR helmet, joystick and miniature television
screens that projected specially-designed CD-ROM programs on psychological
development
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while wearing the helmet, the patient feels free to act in complete privacy
without being seen, avoiding cognitive defenses and favoring the psychodynamic
"healing" process
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therapy consisted of 12 hour-long sessions over a 25-week period:
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baseline session employing acoustic therapy
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psychotherapy
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four acoustic sessions alternated with six VR experiences
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final discussion
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during the acoustic experience, the psychotherapist together with the patient
listened to a recording of two voices (on a musical background) that described
pathways through a forest
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patient's reactions, comments and body language were noted and, with the
psychotherapist, he discussed his experience afterwards
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VR experience:
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15-minutes long
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patients used a joystick and a stereophonic head mounted display to interact
in a virtual environment (VE)
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developed using the VREAM toolkit software
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computer used was a PC Pentium 133 (16 Mb Ram)
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in the VE four different expandable pathways (similar to the ones described
in the first audio session) opened up through a forest, taking them back
to their childhood, adolescence and teen years when they started to get
interested in the opposite sex
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included bits of non-erotic film related to the ontogenesis of male sexual
identity
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psychotherapist was linked to the patient through headphones to overcome
any technical interaction difficulties
Related links:
Other interesting links:
Created by Branislav Ulicny.