Human Motion Capture and movement modeling |
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Abstract |
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We propose a new technique for the animation of virtual actors based
on the magnetic sensors and datagloves VR technologies. |
Summary of the project |
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The purpose of this project is to provide and constructs new animation
methods based on the currently available VR hardware interfaces. We have
achieved an efficient method for converting magnetic sensor data in human
anatomical angles. Our method comprises three stages: the skeleton calibration,
the automatic sensor calibration, and the final conversion step. The skeleton
calibration consists in adjusting the virtual skeleton to the stature
and segment lengths of the performer. The second stage, automatic sensor
calibration, is an efficient initialization technique constructing the
relation between the sensors and the virtual joints of the virtual human
hierarchy. Once the sensor calibration has been performed, the anatomical
angles used to animate the virtual human can be evaluated in interactive
applications or recorded at high rate to produce key-frame files. The animation of the hands is achieved using different equipment and technology. Consequently, specific algorithms are constructed for the knuckles management using the dataglove parameters. The angle values measured by the dataglove devices with the help of some associated hand model are mapped onto our own human hand model. Client applications for this work are illustrated by several prototypes among which Virtual Karate (L. Emering) an AgentLib demonstrator of real/virtual actor interaction, the latest version of Track-Motion Capture (J. Huang), fobnet (T. Molet) a human driver for VLNet (T. Capin, I. Pandzic and L. Elwin), and birdy (T. Molet) the evolution of the Scenelib modeler in the Motion Capture and interactive grasping (S. Rezzonico) context. Some human motion capture results have been demonstrated at the Genevaís
Telecom í97 through the virtual tennis and the virtual dancer public
demonstrations. |
Publications |
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T. Molet, R. Boulic, D.Thalmann, A Real-Time Anatomical Converter for Human Motion Capture, Proc. 7h Eurographics Workshop on Animation and Simulation, Springer-Verlag, Wien, September 1996.
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