Publications are classified by year since the creation of the lab in1988:
Notice: Most papers may be downloaded. However, most of them are protected by copyright. This is the responsability of people who download papers to be sure they have the right to do it.
Most papers are in PDF (to be read with Acrobat Reader).
T. Conde and D. Thalmann, Virtual Perception and Learning: Tools to Improve Sense of Presence Quality. In International Journal of Virtual Reality (IJVR), 2007 (to appear)
A. Peternier, S. Cardin, F. Vexo, D. Thalmann, Practical Design and Implementation of a CAVE Environment, 2nd International Conference on Computer Graphics, Theory and Applications GRAPP 2007, Barcelona, March 2007 (to appear)
J. Pettré, H. Grillon and D. Thalmann, Crowds of Moving Objects: Navigation Planning and Simulation. ICRA, Rome, 14-17 April 2007 (to appear)
S. Cardin, F. Vexo, D. Thalmann, Vibro-Tactile Interface for Enhancing Piloting Abilities During Long Term Flight, Journal of Robotics and Mechatronics, Vol.18 No.4
S. Cardin, F. Vexo, D. thalmann, Wearable System for Mobility Improvement of Visually Impaired People, to be appear in Visual Computer Journal
T. Conde, D. Thalmann, Learnable Behavioural Model for Autonomous Virtual Agents : Low-Level Learning, In Proceedings of Fith International Conference on Autonomous Agents and Multiagent Systems 2006 (AAMAS-06), Hakodate, Japan, May 2006, pp. 89-96
T. Conde, D. Thalmann, An Integrated Perception for Autonomous Virtual Agents: Active and Predictive Perception, Computer Animation and Virtual Worlds, Volume 17, Issue 3-4, John Wiley, 2006
A. Garcia-Rojas, F. Vexo, D. Thalmann, A. Raouzaiou, K.Karpouzis and S. Kollias, Emotional Body Expression Parameters In Virtual Human Ontology. In Proceedings of 1st Int. Workshop on Shapes and Semantics, Matsushima, Japan, June 2006, pp. 63-70
A. Garcia-Rojas, F. Vexo, D. Thalmann, A. Raouzaiou, K.Karpouzis, S. Kollias, L. Moccozet and N. Magnenat-Thalmann. Emotional Face Expression Profiles Supported by Virtual Human Ontology, Computer Animation and Virtual Worlds Journal. John Wiley & Sons, Ltd., Eds., vol 17, 259-269
A. Garcia-Rojas, F. Vexo, D. Thalmann, Individualized Reaction Movements For Virtual Humans, in Graphite 2006
P. Glardon, R. Boulic, D. Thalmann, Dynamic Obstacle Avoidance for Real-time Character Animation, Selected among CGI05 best papers, extended and revised, The Visual Computer, Springer Verlag, Vol. 22, No 6, June 2006, pp. 399-414
P. Glardon, R. Boulic, D. Thalmann, Robust On-line Adaptive Footplant Detection and Enforcement for Locomotion, The Visual Computer, Springer Verlag, Vol. 22, No 3, March 2006, pp. 194-209
H. Grillon, F. Riquier, B. Herbelin and D. Thalmann, Use of Virtual Reality as Therapeutic Tool for Behavioural Exposure in the Ambit of Social Anxiety Disorder Treatment, ICDVRAT, Esbjerg, 18-20 September 2006, pp. 105-112
H. Grillon, F. Riquier, B. Herbelin and D. Thalmann, Virtual Reality as Therapeutic Tool in the Confines of Social Anxiety Disorder Treatment, International Journal on Disability and Human Development, 2006;5(3)
L. Moccozet, A. Garcia-Rojas, F. Vexo, D. Thalmann and N. Magnenat-Thalmann, In Search for your own Virtual Individual, In Semantics Multimedia, vol 4306/2006 (2006), p. 26-40 Springer Berlin /Heidelberg, 2006
R. Ott, D. Thalmann, F. Vexo, Organic Shape Modelling and Animation, In the Proceedings of the International CAD Conference and Exhibition (CAD'06), Phuket, Thailand, 19-23 June 2006
R. Ott, M. Gutierrez, D. Thalmann, F. Vexo, Advanced Virtual Reality Technologies for Surveillance and Security Applications, In the Proceedings of the ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications (VRCIA 2006), Hong-Kong, 14-17 June 2006
A. Peternier, D. Thalmann, F. Vexo, Mental Vision: a Computer Graphics teaching platform, Edutainment 2006, Hangzhou, China, April 2006, In Lecture Notes in Computer Science, Springer-Verlag Berlin Hidelberg, pp. 223-232
A. Peternier, F. Vexo, D. Thalmann, Wearable Mixed Reality System In Less Than 1 Pound, In Proceedings of the 12th Eurographics Symposium on Virtual Environment, EGVE06, Lisbon, Portugal, May 2006
P. Salamin, D. Thalmann, F. Vexo, Comfortable manipulation of a virtual gearshift prototype with haptic feedback, EuroHaptics '06, Paris, France, July 2006
P. Salamin, D. Thalmann, F. Vexo, The Benefits of Third-Person Perspective in Virtual and Augmented Reality?, VRST '06, Cyprus, Greece, November 2006
D. Thalmann, P. Salamin, R. Ott, M. Gutiérrez, F. Vexo, Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications, International Symposium on Computer and Information Sciences (ISCIS '06), Istanbul, Turkey, November 2006
T. Abaci, J. Ciger and D. Thalmann, Planning with Smart Objects, International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'05, Czech Republic, February 2005
T. Abaci, M. Mortara, G. Patane, M. Spagnuolo, F. Vexo, D. Thalmann, Bridging Geometry and Semantics for Object Manipulation and Grasping, proceedings of Workshop towards Semantic Virtual Environments' (SVE 2005) workshop, Switzerland, March 2005, pp. 16-18
T. Abaci, J. Ciger and D. Thalmann, Action Semantics in Smart Objects, proceedings of the Workshop towards Semantic Virtual Environments 2005 workshop, Switzerland, March 2005
R. Boulic, Proactive Steering Toward Oriented Targets, Eurographics Short presentation program, Dublin, Ireland, September 2005
S.Cardin, F.Vexo, D.Thalmann, Wearable Obstacle Detection System for visually impaired People, VR Workshop on Haptic and Tactile Perception of Deformable Objects, Hannover, Germany, December 2005.
T. Conde, D. Thalmann, Autonomous Virtual Agents Learning a Cognitive Model and Evolving, Intelligent Virtual Agents, T. Panayiotopoulos et al. (Eds.), September 2005, In Lecture Notes in Computer Science, Vol. 3631, Springer-Verlag, Berlin, Hidelberg, pp. 88-98
A. Garcia-Rojas, D. Thalmann, F. Vexo, L. Moccozet, N. Magnenat-Thalmann, M. Mortara, M. Spagnuolo and M. Gutierrez, An Ontology of Virtual Humans: Incorporating Semantics into Human Shapes, EWIMT'05, London, December 2005, pp. 7-14,
A. Garcia-Rojas Mtz, M. Gutierrez, D. Thalmann, F. Vexo, Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations, 2nd Joint Workshop on Multimodal Interaction and Related Machine Learning Algorithms, July 2005, LNCS 3869, 2006. Springer-Verlag Berlin Heidelberg, pp. 206–217
P. Glardon, R. Boulic, D. Thalmann, On-line Adapted Transition between Locomotion and Jump, In Proceeding of Computer Graphics International (CGI), Stony Brook, NY, USA, June 2005, pp. 44-50
M. Gutierrez, D. Thalmann, F. Vexo, Semantic Virtual Environments with Adaptive Multimodal Interfaces, 11th International Conference on Multimedia Modelling, MMM2005, Melbourne, Australia, 12-14 Jan 2005, pages 277-283
M. Gutierrez, F. Vexo, D. Thalmann, Semantics-based representation of Virtual Environments, International Journal of Computer Applications in Technology, 2005 Vol.23, No 2/3/4
M. Gutierrez, D. Thalmann, F. Vexo, L. Moccozet, N. Magnenat-Thalmann, M. Mortara, M. Spagnuolo, An Ontology of Virtual Humans: incorporating semantics into human shapes, Workshop towards Semantic Virtual Environments (SVE05), March 2005, Villars, Switzerland, pages 57-67
P. de Heras Ciechomski, S. Schertenleib, J. Maïm, D. Maupu and D. Thalmann, Real-time Shader Rendering for Crowds in Virtual Heritage, VAST '05, 2005
P. de Heras Ciechomski, S. Schertenleib, J. Maïm and D. Thalmann, Reviving the Roman Odeon of Aphrodisias: Dynamic Animation and Variety Control of Crowds in Virtual Heritage, VSMM '05, 2005
B. Herbelin, M. Ponder, D. Thalmann, Building Exposure: Synergy of Interaction and Narration through Social Channels, Presence , MIT, Vol. 14, No 2, April 2005, pp. 234-246
B. Herbelin, P. Benzaki, F. Riquier, O. Renault, and D. Thalmann, Using physiological measures for emotional assessment: a computer-aided tool for Cognitive and Behavioural Therapy , International Journal on Disability and Humand Development, Vol 4(4), December 2005
J.-C. Leon, F. Giannini, B. Falcidieno, G. Brunetti, H. Graf, A. Stork, F. Vexo, D. Thalmann, Acquiring, structuring shapes and annotating them with semantics to improve design activities, Virtual Concept 2005, November 8-10, Biarritz, France
A. Maciel, S. Sarni, R. Boulic, D. Thalmann, Stress Distribution Visualization on Pre- and Post-Operative Virtual Hip Joint, In. Computer Aided Orthopedic Surgery 2005, Helsinki, Finland, pp. 298-301
A. Manganas, M. Tsiknakis, E. Leisch, M. Ponder, T. Molet, B. Herbelin, N. Magnenat-Thalmann, D. Thalmann, JUST in Time Health Emergency Interventions: An innovative approach to training the citizen for emergency situations using Virtual Reality Techniques and Advanced IT Tools (The VR Tool), The Journal on Information Technology in Healthcare, 2005
R. Ott, D. Thalmann, F. Vexo, Modélisation haptique de Formes organiques par Métaballes assistée de Périphériques de Réalité virtuelle, numéro Spécial de la Revue de CFAO et d'informatique graphique intitulé "Interaction Homme Machine et CFAO", pp 185-199
R. Ott, M. Guttierez, D. Thalmann, F. Vexo, Improving User Comfort in Haptic Virtual Environments trough Gravity Compensation, Proceedings of the First Joint Eurohaptics Conference And Symposium On Haptic Interfaces For Virtual Environment And Teleoperator Systems : WorldHaptics'05, Pisa, Italia, 18-20 Mars 2005, pages 401-409
R. Ott, M. Gutierrez, D. Thalmann, F. Vexo, VR Haptic Interfaces for Teleoperation: an Evaluation Study, Proceedings of the IEEE Intelligent Vehicles Symposium: IV'05, Las Vegas, Nevada, USA, 6-8 June 2005, pages 788-793
G. Papagiannakis, S. Schertenleib, B. O’Kennedy , M. Poizat, N. Magnenat-Thalmann, A. Stoddart, D. Thalmann, Mixing Virtual and Real scenes in the site of ancient Pompeii, Computer Animation and Virtual Worlds, Vol.16, No1, 2005 pp.11-24
S. Sarni, A. Maciel, R. Boulic, D. Thalmann, Spreadsheet Framework for Visual Exploration of Biomedical Datasets, In. IEEE CBMS 2005, Dublin, Ireland, pp. 159-164.
E. de Sevin and D. Thalmann, An Affective Model of Action Selection for Virtual Humans, In Proceedings of Agents that Want and Like: Motivational and Emotional Roots of Cognition and Action symposium at the Artificial Intelligence and Social Behaviors 2005 Conference (AISB'05) , University of Hertfordshire, Hatfield, England, 2005
E. de Sevin and D. Thalmann, A motivational Model of Action Selection for Virtual Humans, In Computer Graphics International (CGI), IEEE Computer SocietyPress, New York, 2005
T. Abaci, R. de Bondeli, J. Ciger, M. Clavien, F. Erol, M. Gutierrez, S. Noverraz, O. Renault, F. Vexo, D. Thalmann, Magic Wand and Enigma of the Sphinx , Computers & Graphics, Volume 28, Issue 4, August 2004, pages 477-484
A. Aubel, D. Thalmann, MuscleBuilder: A Modeling Tool for Human Anatomy, Journal of Computer Science and Technology, Vol 19, Issue 5, pp 585-595, September 2004
B. Baerlocher, R. Boulic, An Inverse Kinematic Architecture Enforcing an Arbitrary Number of Strict Priority Levels, The Visual Computer, Springer Verlag, 20(6), pp 402-417, 2004
R. Boulic, B. Ulicny, D. Thalmann, Versatile Walk Engine, Journal Of Game Development , Vol.1, No1, 2004, pp.29-52
G. Burdea, D.Thalmann, Proc. Third International Workshop on Virtual Rehabilitation (IWVR 2004), IWVR ORG, 2004
T. Conde, D. Thalmann, An Artificial Life Environment for Autonomous Virtual Agents with multi-sensorial and multi-perceptive features , Computer Animation and Virtual Worlds , Volume 15, Issue 3-4, John Wiley, 2004
P. Glardon, R. Boulic, D. Thalmann, On the Fly Controlled Motion Blending: Illustration with Cyclic and Episodic Patterns, In Proceeding of CAPTECH Workshop, Zermatt, Switzerland, December 2004
P. Glardon, R. Boulic, D. Thalmann, A Coherent Locomotion Engine Extrapolating Beyond Experimental Data, Proc. CASA pp.73-84
P. Glardon, R. Boulic and D. Thalmann, PCA-based Walking Engine using Motion Capture Data, Computer Graphics International, June 2004, pp.292-298.
M. Gutierrez, F. Vexo, D. Thalmann, The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments, IEEE Virtual Reality 2004 conference, Chicago, Illinois, March 27-31, 2004, pp. 125-132
M. Gutierrez, D. Thalmann, F. Vexo, Augmented CGI Films, Second International Conference on Intelligent Access of Multimedia Documents, Medianet'04 November 25-28, 2004 Tozeur, Tunisia
M. Gutierrez, F. Vexo, D. Thalmann, Reflex Movements for a Virtual Human: a Biology Inspired Approach, Proceedings of the 3rd Hellenic Conference on Artificial Intelligence, Special Session on Intelligent Virtual Environments, SETN 2004, Samos, Greece, Lecture Notes in Artificial Intelligence, Springer Verlag May 2004, pp. 525 - 534
M. Gutierrez, P. Lemoine, D. Thalmann, F. Vexo, Telerehabilitation: Controlling Haptic Virtual Environments through Handheld Interfaces, Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2004), Hong Kong, 2004
M. Gutierrez, P. Lemoine, D. Thalmann, F. Vexo, Mediators: Virtual Interfaces with Haptic Feedback, In Proceedings
of EuroHaptics 2004, 5th-7th June, Munich, Germany, pages 68-73, 2004
M. Gutierrez, R. Ott, D. Thalmann, and F. Vexo, Mediators: Virtual haptic interfaces for tele-operated robots. In Proceedings of the 13th IEEE International Workshop on Robot and Human Interactive Communication (RO-MAN 2004), Kurashiki, Okayama, Japan, September 2004. pages 515-520
M. Gutierrez, D. Thalmann, and F. Vexo, Creating Cyberworlds: Experiences in Computer Science Education. In Proceedings of International Conference on Cyberworlds, Tokyo, Japan, November 2004, pp 401-408
P. de Heras Ciechomski, B. Ulicny, R. Cetre, and D. Thalmann, A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias, The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST2004
B. Herbelin, P. Benzaki, F. Riquier, O. Renault, and D. Thalmann, Using physiological measures for emotional assessment: a computer-aided tool for Cognitive and Behavioural Therapy , Proc. ICDVRAT 2004, 5th Intl Conf on Disability, Virtual Reality, 2004, pages 307-314
B. Le Callennec, R. Boulic, Interactive Motion Deformation with Prioritized Constraints, Proceedings of ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004
P. Lemoine, M. Gutiérrez, D. Thalmann, F. Vexo, The “Caddie Paradigm”: a free-Locomotion Interface for Teleoperation, Joint workshop on CAPTECH and ENACTIVE: Believability in the virtual environment , december 2004, Zermatt, Switzerland, pages 20-25
A. Maciel, S. Sarni, O. Buchwalder, R. Boulic, D. Thalmann, Multi-Finger Haptic Rendering of Deformable Objects, In. Tenth Eurographics Symposium on Virtual Environments (EGVE, In Cooperation with ACM Siggraph), 2004, Grenoble, France. Eurographics/ACM SIGGRAPH Symposium Proceedings, p.105-111, Eurographics Association, Aire-la-Ville
A. Manganas, M. Tsiknakis, E. Leisch, M. Ponder, T. Molet, B. Herbelin, N. Magnenat-Thalmann, D. Thalmann, M. Fato, A. Schenone, JUST in Time Health Emergency Interventions: An innovative approach to training the citizen for emergency situations using Virtual Reality Techniques and Advanced IT Tools (The VR Tool) , Proc. International Congress on Medical and Care Compunetics (ICMCC 2004), also to appear in: The Journal on Information Technology in Healthcare
G. Papagiannakis, S. Schertenleib, M. Ponder, M. Arevalo, N. Magnenat-Thalmann, D. Thalmann, Real-Time Virtual Humans in AR Sites, Proc. IEE Visual Media Production (CVMP), pp. 273-276, 15-16 March 2004, London, UK, March 2004
M. Peinado, B. Herbelin, M. Wanderley, B. Le Callennec, R. Boulic, D. Thalmann, Towards Configurable Motion Capture with Prioritized Inverse Kinematics, Proc. Third International Workshop on Virtual Rehabilitation (IWVR2004), Lausanne, 85-96
M. Salvati, B. Le Callennec, R. Boulic, A Generic Method for Geometric Contraints Detection, Proceedings of Eurographics, Short presentation session 2004
S. Sarni, A. Maciel, R. Boulic, D. Thalmann, Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact, Proc. Shape Modelling 2004, pp.255-262
E. de Sevin and D. Thalmann, The complexity of testing a motivational model of action selection for virtual humans. In Computer Graphics International (CGI), IEEE Computer SocietyPress, June 2004, pp.540-544
S. Schertenleib, M. Gutierrez, F. Vexo, D. Thalmann, Conducting a Virtual Orchestra: Multimedia Interaction in a Music Performance Simulator, IEEE Multimedia, Special Issue on Multisensory Communication and Experience through Multimedia, July-September 2004, 2004, Vol. 11, Issue 3, pages. 40-49
N.Magnenat-Thalmann, B.O’Kennedy, D.Thalmann, G.Papagiannakis, P.Glardon, C.Joslin. H.Kim, Real-Time Virtual Characters for VR/AR Applications, Computer Graphics International 2004, Heraklion, Greece
N. Magnenat Thalmann, D. Thalmann, "Computer Animation" in: Handbook of Computer Science , CRC Press, 2004, pp.40-1 – 40-19
N. Magnenat Thalmann, D. Thalmann, An Overview of Virtual Humans, Handbook of Virtual Humans, John Wiley, 2004, pp.1-25
N. Magnenat-Thalmann, D. Thalmann (eds), Handbook of Virtual Humans, John Wiley, 2004
D. Thalmann, Control and Autonomy for Intelligent Virtual Agent Behaviour, Proc. SETN04 , Samos, May 2004, pp 515-524
D. Thalmann, R. Cetre, B. Ulicny, P. de Heras Ciechomski, M. Clavien, Creating a Virtual Audience for the Heritage of Ancient Theaters and Odea, VSMM2004
D.Thalmann, N.Magnenat-Thalmann, S. Donikian, Automatic Generation of Animated Population in Virtual Environments, Eurographics 2004, Grenoble, France
D.Thalmann, C.Hery, H.Ono, D.Sutton, S.Lippman, S.Regelous, Crowd and Group and Crowd Animation, SIGGRAPH 2004, Los Angeles
D.Thalmann, S.Raupp Musse, P. De Heras, B. Ulicny, Crowd Animation, CaSA 2004, Geneva, Switzerland
B. Ulicny, P. de Heras Ciechomski, D. Thalmann, Crowdbrush: Interactive Authoring of Real-time Crowd Scenes, Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation ‘04, 2004, pp.243-252
R. Urtasun, P. Glardon, R. Boulic, D. Thalmann, P. Fua, Style-Based Motion Synthesis Computer Graphics Forum, vol. 23, no. 4, December 2004, pp. 799-812
L. Vacchetti, V. Lepetit, G. Papagiannakis, M. Ponder, P. Fua, D. Thalmann, N. Magnenat-Thalmann, Stable Real-Time AR Framework for Training and Planning in Industrial Environments, Book chapter in “Virtual and Augmented Reality Applications in Manufacturing”, Ong, Soh K., Nee, ISBN: 1-85233-796-6, Springer-Verlag, A.Y.C. 2004, May 2004
Y. Amara, M. Gutierrez, F. Vexo, and D. Thalmann, A MAYA Exporting Plug-in for MPEG-4 FBA Human Characters. Proceedings of the First International Workshop on Interactive Rich Media Content Production: Architectures, Technologies, Applications and Tools. RICHMEDIA 2003, Lausanne, Switzerland, October 2003
T. Abaci, R. de Bondeli, J. Ciger, M. Clavien, F. Erol, M. Gutierrez, S. Noverraz, O. Renault, F. Vexo, D. Thalmann, The Enigma of the Sphinx, In International Conference on CYBERWORLDS, Singapour, 2003, pp. 106-113
R.Boulic, Keynote speaker "humanoid day", Cinématique inverse pour l'optimisation de postures humaines soumises à des contraintes multiples, Societe Francaise de Biomecanique, 15 mai 2003, Valencienne
R. Boulic, B. Le Callennec, M. Herren, H. Bay, Experimenting Prioritized IK for Motion Editing, Slides & Video session, Eurographics Conference, 2003
R. Boulic, B. Le Callennec, M. Herren, H. Bay, Motion Editing with Prioritized Constraints, Proc. of RichMedia, Lausanne October 2003
R. Boulic, P. Glardon, D. Thalmann, From Measurements to Model: the Walk Engine, Proc. of 6th Conf on Optical 3D Measurement Techniques, Zurich International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
J. Ciger, M. Gutierrez, F. Vexo, D.Thalmann, The Magic Wand, Proceedings of SCCG '2003, p. 132-138, Budmerice 2003
T. Conde, W. Tambellini and D. Thalmann, Behavioral Animation of Autonomous Virtual Agents helped by Reinforcement Learning, Th. Rist, R. Aylett, D. Ballin and J. Rickel, editors, 4th International Workshop on Intelligent Virtual Agents (IVA'03), Kloster Irsee, Germany, Lecture Notes in Computer Science vol. 272, Springer-Verlag: Berlin, September 2003, p. 175-180
J. J. Gonzalez, I. S. Lim, P. Fua, D. Thalmann, Robust Tracking and Segmentation of Human Motion in an Image Sequence. Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2003), April 6--10, 2003, Hong Kong.
M. Gutierrez, F. Vexo, D. Thalmann, Controlling Virtual Humans Using PDAs. The 9th International Conference on Multi-Media Modeling (MMM'03), January 7-10, 2003, Taiwan
B. Herbelin, M. Ponder , D. Thalmann, Building Exposure: Synergy of Interaction and Narration through Social Channels (annexe), Second International Workshop on Virtual Rehabilitation (IWVR2003)
M. Kallmann, A. Aubel, T. Abaci, and D. Thalmann, Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping, Computer Graphics Forum (proc. of Eurographics 2003), Vol 22, Issue 3, Sept 2003
M. Kallmann, H. Bieri, and D. Thalmann, Fully Dynamic Constrained Delaunay Triangulations, In Geometric Modelling for Scientific Visualization, G. Brunnett, B. Hamann, H. Mueller (Eds.), Springer-Verlag, 2003
M. Kallmann, P. Lemoine, D. Thalmann, F. Cordier, N. Magnenat-Thalmann, C. Ruspa, S. Quattrocolo, Immersive vehicle Simulators for Prototyping, Training and Ergonomics, article to be presented in Computer Graphics International CGI-03 Japan.
D.D. Le, R. Boulic, D. Thalmann, Integrating Age Attributes to Virtual Human Locomotion, International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol. XXXIV-5/W10, 2003
P. Lemoine, F. Vexo and D. Thalmann, Interaction Techniques: 3D Menus-based Paradigm, AVIR 2003
I. S. Lim, S. Sarni, D. Thalmann, Colored Visualization of Shape Differences between Bones, Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), June 26--27, 2003, New York
I. S. Lim, P. H. Ciechomski, S. Sarni, D. Thalmann, Planar Arrangement of High-dimensional Biomedical Data Sets by Isomap Coordinates, Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), June 26--27, 2003, New York
A. Maciel, R. Boulic, D. Thalmann, Towards a Parameterization Method for Virtual Soft Tissues Based on Properties of Biological Tissue, In. 5th IFAC 2003 Symposium on Modelling and Control in Biomedical Systems (including Biological Systems), Melbourne, Australia. pp 235-240, Elsevier Ltd., Oxford, 2003
A. Maciel, R. Boulic, D. Thalmann, Deformable Tissue Parameterized by Properties of Real Biological Tissue, In. International Symposium on Surgery Simulation and Soft Tissue Modeling, 2003, Juan-les-Pins, France. pp 74-87, Springer-Verlag, Berlin 2003
G. Papagiannakis, S. Schertenlieb, B.O. Kennedy, M. Ponder, N. Magnenat-Thalmann, D. Thalmann, A.Stoddart, Visualizing and Tracking Virtual Humans in AR Cultural Heritage Sites, Proc. of the Workshop on Augmented Virtual Reality (AVIR), 2003
M. Ponder ,B. Herbelin, T. Molet, S. Schertenlieb, B. Ulicny, G. Papagiannakis, N. Magnenat-Thalmann, D. Thalmann, Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies, 9th Eurographics Workshop on Virtual Environments (EGVE '03), pp 97-106, 2003
M. Ponder, G. Papagiannakis, T. Molet, N. Magnenat-Thalmann, D. Thalmann, VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies, Comupter Graphics International (CGI) 2003, pp. 96-104
I. Rodríguez, R. Boulic, D. Meziat, A Model to Assess Fatigue at Joint-Level Using the Half-Joint Concept, Univ of Valencienne, Societé Française de Biomécanique, may 2003
I. Rodríguez, M. Peinado, R. Boulic, D. Meziat, Approximating Human Reaching Volumes using Inverse Kinematics, Proc. “Humanoid day”, Univ of Valencienne, Societé Française de Biomécanique, may 2003
I. Rodriguez, R. Boulic, D. Meziat, Visualizing human fatigue at joint level with the half-joint pair concept, Proc. of SPIE Conf. on Visualization and Data Analysis, January 2003, Santa Clara, USA
I. Rodríguez, M. Peinado, R. Boulic, D. Meziat, Bringing the Human Arm Reachable Space to a Virtual Environment for its Analysis, Proc. of IEEE Conf. on Multimedia and Expo, 2003
I. Rodriguez, M. Peinado, R. Boulic, D. Meziat, Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints, Proc. of CGI'03, Tokyo June 2003.
R. W. H. Lau, F. Li, T. L. Kunii, B. Guo, B. Zhang, N. Magnenat-Thalmann, S. Kshirsagar, D. Thalmann, M. Gutierrez, Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics and Applications. Vol. 23, No. 1, January/February 2003, pp. 66-75.
D. Thalmann and F. Vexo, MPEG-4 Character Animation, KI - Künstliche Intelligenz Special Issue Embodied Conversational Agents, 2003
L. Vacchetti, V. Lepetit, G. Papagiannakis, M. Ponder, P. Fua, N. Magnenat-Thalmann, and D. Thalmann. Stable Real-Time Interaction Between Virtual Humans and Real Scenes. In International Conference on 3-D Digital Imaging and Modeling, Banff, Alberta, Canada, October 2003
Y. Arafa, B. Kamyab, , E. Mamdani, S. Kshirsagar, N. Magnenat-Thalmann, A.Guye-Vuilleme, D. Thalmann, Two Approaches to Scripting Character Animation, Proc. Workshop ``Embodied Conversational Agents - let's specify and evaluate them!'' at AAMAS 2002, Bologna, Italy
J. Esmerado, F. Vexo, D. Thalmann, Interaction in Virtual Worlds: Application to Music Performers, Computer Graphics International, 2002, 3-5 July 2002, Bradford, UK
L. M. G. Goncalvez, M. Kallmann and D. Thalmann, Defining Behaviors for Autonomous Agents based on Local Perception and Smart Objects, Computer Grahics Forum, Vol. 21, No 4, 2002, pp. 767-776
M. Gutierrez, F. Vexo, D. Thalmann, A MPEG-4 Virtual Human Animation Engine for Interactive Web Based Applications, IEEE Int. Workshop on Robot and Human Interactive Communication ROMAN 2002
A. Guye-Vuilleme , D. Thalmann, Specifying MPEG-4 body behaviors , Proc. Computer Animation 2002, IEEE CS Press, 2002, to pp. 126-132
B. Herbelin, F. Riquier, F. Vexo, D. Thalmann, Virtual Reality in Cognitive Behavioral Therapy : a preliminary study on Social Anxiety Disorder, 8th International Conference on Virtual Systems and Multimedia, VSMM2002
B. Herbelin, F. Vexo, D. Thalmann, Sense of Presence in Virtual Reality Exposures Therapy. 1st. International Workshop on Virtual Reality Rehabilitation, VRMHR2002
M. Kallmann and D. Thalmann, Modeling Behaviors of Interactive Objects for Virtual Reality Applications, Journal of Visual Languages and Computing, Vol. 13, 2002, pp. 177-195
S. Kshirsagar, A. Guye-Vuilleme, K. Kamyab, N. Magnenat-Thalmann, D. Thalmann, E. Mamdani, Avatar Markup Language, Proc. Eurographics Workshop on Virtual Environments, EGVE 2002, pp 169-177
I. Lim, D. Thalmann, A unified approach to reconstruction and modification of motion and image data, Proc. IEEE Conf. on Multimedia and Expo, ICME 2002, vol 1, pp. 65-68
I. Lim, D. Thalmann, Construction of animation models out of captured data, Proc. IEEE Conf. on Multimedia and Expo, ICME 2002, vol 1, pp. 829-832
G. Papagiannakis, M. Ponder, T. Molet, S. Kshirsagar, F. Cordier, N. Magnenat-Thalmann, D. Thalmann, LIFEPLUS: Revival of life in ancient Pompeii, Virtual Systems and Multimedia, Proceedings of VSMM 2002
M. Ponder, B. Herbelin, T. Molet, S. Schertenleib, B. Ulicny, G. Papagiannakis, N. Magnenat-Thalmann, D. Thalmann, Interactive Scenario Immersion: Health Emergency Decision Training in JUST Project, Proc. 1st International Workshop on Virtual Reality Rehabilitation, Lausanne, 2002, pp. 87-101
I. Rodriguez, R. Boulic, D. Meziat, A Joint-level Model of Fatigue for the Postural Control of Virtual Humans, Proc. of the 5th Int. Conference "Human and Computer" HC02, Aizu University, Japan, September 2002
D. Thalmann, J.-S. Monzani, Behavioural Animation of Virtual Humans : What Kind of Law and Rules? , Proc. Computer Animation 2002, IEEE CS Press, 2002, pp 154-163
D. Thalmann, Simulating a Human Society: the Challenges, Proc. CGI 2002
B. Ulicny, D. Thalmann, Towards Interactive Real-Time Crowd Behavior Simulation, Computer Graphics Forum, 21(4):767-775, December 2002
B. Ulicny, D. Thalmann, Crowd simulation for virtual heritage, Proc. First International Workshop on 3D Virtual Heritage, Geneva, 2002, pp. 28-32
F. Vexo, Virtual Reality future and dreams, Conference
Virtual Reality, Tec de Monterrey, campus Toluca (invited speaker), Mexico august
2002
A. Aubel, D. Thalmann, Interactive Modeling of the Human Musculature, Proc. Computer Animation, Seoul, Korea, 2001
A. Aubel, D. Thalmann, Efficient Muscle Shape Deformation, in: Deformable Avatars, Kluwer Publ., 2001, pp.132-142.
S. Balcisoy, M.Kallmann, R.Torre, P.Fua, D.Thalmann, Interaction Techniques with Virtual Humans in Mixed Environments, In International Symposium on Mixed Reality, Tokyo, Japan, 2001 (extended version to be published in Presence, MIT Press).
P. Baerlocher, R. Boulic, Parametrization and range of motion of the ball-and-socket joint, Deformable Avatars, Kluwer Academic Publishers Publ., 2001, pp.180-190.
G. Blasko and P. Fua. Real-Time 3D Object Recognition for Automatic Tracker Initialization, In International Symposium on Augmented Reality, New York, NY, October 2001.
R. Boulic, P. Baerlocher, Cinématique Inverse pour Personnage en 3D, Soluttions analytiques et variationnelles, Journal de CFAO, 2001
A. Caicedo, J-S. Monzani, D. Thalmann, Toward Life-Like Agents: Integrating Tasks, Verbal Communication And Behavioural Engines, The Virtual Reality Journal, Springer 2001
N. Farenc, F. Sidler, A.Ferrando, D.Thalmann, Database and Modelling Strategy: A Compliant Way for Display Optimisation, Journal of Applied Systems Studies, special issue on web information systems applications, 2001
N. Farenc, D.Thalmann, Simulation de la Vie dans une Ville Virtuelle, Vermessung and Photogrammetrie Kulturtechnik, special issue on visualization, Vol.7, 2001, pp.477-479.
L. M. Goncalves, M. Kallmann, D. Thalmann, Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agent Tasks, Proc. SIGGRAPI 2001, Florianopolis, Brazil
A. Guye-Vuillieme, D.Thalmann, A High Level Architecture For Believable Social Agents, VR Journal, Springer, Vol.5, 2001, pp.95-106.
L. Herda, P. Fua, R. Plaenkers, R. Boulic, and D. Thalmann. Using Skeleton-Based Tracking to Increase the Reliability of Optical Motion Capture. Human Movement Science Journal, 2001, 20(3):313--341
C. Joslin, T. Molet, N. Magnenat-thalmann, J. Esmerado, D.Thalmann, R. Earnshaw, I. Palmer, N. Chilton, Sharing Attractions on the Net with VPARK, IEEE Computer Graphics and Applications, January 2001, pp 61-71
M. Kallmann, E. de Sevin, D. Thalmann, Constructing Virtual Human Life Simulations, in Deformable Avatars, Kluwer Publ., 2001, pp.240-247.
M. Kallmann, D.Thalmann, Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information, Journal of Graphical Tools, 2001, 6(1):7-18
I. S. Lim, D. Thalmann, Key-Posture Extraction Out of Human Motion Data by Curve Simplification, Proc. of 23rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society EMBC 2001, vol. 2, pp. 1167 -- 1169
I.S. Lim, D. Thalmann, A Vector-Space Representation of Motion Data for Example-Based Motion Synthesis, Deformable Avatars, Kluwer Academic Publ., 2001, pp. 169-179
J-S. Monzani, A. Caicedo, D. Thalmann, Integrating Behavioural Animation Techniques, Proc. Eurographics 2001, Manchester, UK, 2001, vol. 20, issue 3
I. Pandzic, C. Babski, T. Capin, W.S. Lee, N. Magnenat-Thalmann, S. R. Musse, L. Moccozet, H. Seo, D. Thalmann, Simulating Virtual Humans in NetworkedVirtual Environments, Presence, MIT Press, Vol 10, No 6, 2001, pp. 632-646
S. Raupp Musse, D.Thalmann, A Behavioral Model for Real Time Simulation of Virtual Human Crowds, IEEE Transactions on Visualization and Computer Graphics, Vol.7, No2, 2001, pp.152-164.
S. Raupp Musse, D.Thalmann, Hierarchical Model for Real Time Simulation of Virtual Human Crowds, IEEE Transactions on Visualization and Computer Graphics, 2001, Vol.7, No2, pp.152-164.
E.de Sevin, M. Kallmann, D. Thalmann, Towards Real Time Virtual Human Life Simulations, Proc. CGI 2001, Hong Kong, pp.31-37
D. Thalmann, The Role of Virtual Humans in Virtual Environment Technology and Interfaces, In: Frontiers of Human-Centred Computing, Online Communities and Virtual Environments, Springer, London, 2001, pp. 27-38 (invited paper)
D. Thalmann, Why Computerized Models to Control Virtual Humans ?, Proc. HERCMA 2001, Athens, Greece
D. Thalmann, Non-verbal communication through Virtual Humans that can Communicate, Proc. VLBV01, Athens, Greece (invited paper)
D.Thalmann, The Foundations to Build a Virtual Human Society, Proc. Intelligent Virtual Actors (IVA) 2001, Madrid, Spain (invited paper), Springer-Verlag, pp. 1 ff.
B. Ulicny, D. Thalmann, Crowd
simulation for interactive virtual environments and VRtraining systems,
Proc. Eurographics Workshop on Animation and Simulation, pp. 163-170, Springer-Verlag,
2001
Books
N. Magnenat-Thalmann, D.Thalmann, Deformable Avatars, Kluwer
M.P. Cani, N. Magnenat-Thalmann, D.Thalmann,
Computer Animation and Simulation 2001, Springer
CD-ROMs
LIG (edited by O.Renault), Virtual Humans, 26 mpeg movies, March 2001
LIG (edited by O.Renault), Oldies, 25 mpeg
movies, March 2001
N. D'Apuzzo, A. Gruen, R. Plaenkers, and P.Fua. Least Squares Matching Tracking Algorithm for Human Body Modeling. In XIX ISPRS Congress, Amsterdam, Netherlands, July 2000.
A. Aubel, R. Boulic, D. Thalmann, Real-time Display of Virtual Humans: Level of Details and Impostors, IEEE Trans. Circuits and Systems for Video Technology, Special Issue on 3D Video Technology, 10(2) 2000
A. Aubel, D. Thalmann, Realistic Deformation of Human Body Shapes, Proc. Computer Animation and Simulation2000, Interlaken, 2000, pp. 125-135
C. Babski, D. Thalmann, Real-Time Animation and Motion Capture in Web Human Director, Proc. Web3D &VRML 2000 Symposium, pp. 139-145
C. Babski, D. Thalmann, Define Virtual Humans On The Web, Software Focus, Wiley, 200, Vol. 1, No1, pp. 6-14
S. Balcisoy, P. Fua, M. Kallmann, D. Thalmann, A framework for rapid evaluation of prototypes with Augmented Reality, Proc. ACMVRST 2000, Seoul, Korea, pp. 61-66
S. Balcisoy, R. Torre, M. Ponder, P. Fua, D. Thalmann, Augmented Reality for Real and Virtual Humans, in Symposium on Virtual Reality SoftwareTechnology, Proc. CGI 2000, IEEE Computer Society Press, pp. 303-308
S. Bandi, D. Thalmann, Path Finding For Human Motion In Virtual Environments, Computational Geometry: Theory and Applications, 2000, 15 (1-3): 103-127
R. Boulic, M.C.Silaghi, D.Thalmann, Visualization of Local Movements for Optimal Marker Positioning, Proc. of AMDO '00, the CPR '2000, Workshop on Articulated Motion and Deformable Objects, Palmade Mallorca, September 2000, Lecture Notes inComputer Science, SpringerVerlag, pp. 133-144
A. Caicedo, J-S. Monzani, D. Thalmann, Communicative autonomous agents, DEFORM/AVATAR 2000, Kluwer Publ., pp. 217-227.
A. Caicedo, D. Thalmann, Virtual Humanoids: Let Them be Autonomous without Losing Control, Proc. 3IA 2000, Limoges, France
L. Emering L., R. Boulic, T. Molet, D. Thalmann, Versatile Tuning of Humanoid Agent Activity, Computer Graphics Forum, 2000, Vol.19, No4, pp.231-242
N. Farenc, C. Babski, F. Garat, D. Thalmann, Database and Virtual Human Representation on the WEB, in: Advances in Databases and Multimedia for the New Century -A Swiss-Japanese Perspective-, WorldScientific, 2000
N. Farenc, F. Sidler, A. Ferrando and D. Thalmann, Database and Modelling Strategy: A Compliant Way for Display Optimisation , Proc. WISE 2000, Hong Kong
P. Fua, L. Herda, R. Plaenkers, and R. Boulic. Human Shape and Motion Recovery Using Animation Models, in 19th Congress, International Society for Photogrammetry and Remote Sensing, Amsterdam, Netherlands, July 2000
A. Guye-Vuilleme, D. Thalmann, Requirements for an Architecture for Believable Social Agents, Proc. Agents 2000, pp. 48-49
L. Herda, P. Fua, R. Plankers, R. Boulic, D. Thalmann, Skeleton-Based Motion Capture for Robust Reconstruction of Human Motion , Proc. Computer Animation 2000, IEEE CS Pres, pp. 77
M. Kallmann, J.-S. Monzani, Angela Caicedo, Daniel Thalmann, A Common Environment for Simulating Virtual Human Agents in Real Time, Proc. Workshop on Achieving Human-Like Behavior in Interactive Animated Agents, AGENTS 2000, Barcelona, Spain
M. Kallmann, J.-S. Monzani, A. Caicedo, D. Thalmann, ACE: A Platform for the Real Time Simulation of Virtual Human Agents, EGCAS'2000, 11th Eurographics Workshop on Animation and Simulation, Interlaken, Switzerland, August, 2000
I.S. Lim, D. Thalmann, Solve Cutomers'Problems: Interactive Evolution for Tinkering with Computer Animation,Proc. 2000 ACM Symposium on Applied Computing (SAC2000), pp. 404 - 407, March 2000, Como, Italy.
I.S. Lim, D. Thalmann, Tournament Selection for Browsing Temporal Signal, Proc. 2000 ACM Symposium onApplied Computing(SAC2000), pp. 570 - 573, March 2000, Como, Italy.
W. Maurel, D.Thalmann, Human Shoulder Modeling Including Scapulo-Thoracic Constraint and Joint Sinus Cones, Computers and Graphics, Pergamon Press, 2000, Vol.24, pp.203-218.
W. Maurel, D. Thalmann, Kinematic Modeling Of The Human Shoulder Including Scapulo-Thoracic Constraint And JointSinus Cones, Proc. VI Congresso Nacional de Mecanica Aplicada e Computacional, (Ed. M.M.Vila Real, Jose J. Gracio), Universidad de Aveiro, 2000, Vol.1, pp.243-252.
J.-S. Monzani, P. Baerlocher, R. Boulic, D. Thalmann, Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting ,Proc. Eurographics 2000
J.-S. Monzani, D. Thalmann, Verbal Communication: Using Approximate Sound Propagation to design an inter-agents communication language, Proc. Agents 2000, pp. 235-236
J.S. Monzani, D. Thalmann, A Sound Propagation Model for Interagents Communication, Proc. Virtual Worlds 2000, Paris, pp. 135-146
S. R. Musse, D. Thalmann, From One Virtual Actor to Virtual Crowds: Requirements and Constraints, Proc. Agents 2000, pp. 52-53
L. Nedel, D. Thalmann, Anatomic Modeling of Deformable Human Bodies, The Visual Computer, Springer, 2000, Vol.16, No6, pp.306-321.
H. Noser, C. Stern, P. Stucki, D. Thalmann, Generic 3D Ball Animation Model for Networked Interactive VR Environments, Proc. Virtual Worlds 2000, Paris
H. Seo, C. Joslin , U. Berner, N. Magnenat-Thalmann, M. Jovovic, J.Esmerado, D. Thalmann, I.Palmer, VPARK - A Windows NT Software Platform for A Virtual Networked Amusement Park, Proc. CGI 2000, IEEE Computer SocietyPress, p. 309
D. Thalmann, The Virtual Human as a Multimodal Interface, Proc. AVI2000, ACM Press (invited paper), pp. 14-20
D. Thalmann, Virtual Humans: From Individual to Social and Crowd Behaviors, Proc. International Workshop on Human Modeling and Animation, Seoul, Korea (invited paper), 2000
D. Thalmann, Challenges for the Research in Virtual Humans, Proc. Workshop on Achieving Human-Like Behavior in Interactive Animated Agents, AGENTS 2000, Barcelona, Spain (invited paper)
D.Thalmann, N. Farenc, R. Boulic, Virtual Human Life Simulation and Database: Why and How, Proc.International Symposiumon Database Applications in Non-Traditional Environments (DANTE'99), IEEECS Press
D. Thalmann, S. R. Musse, M. Kallmann, From Individual Human Agents to Crowds, INFORMATIK/INFORMATIQUE, No1, 2000
R. Torre, P. Fua, S. Balcisoy, M. Ponder, D. Thalmann, Interaction Between Real and Virtual Humans: Playing Checkers, Proc. Eurographics Workshop On Virtual Environments 2000
Books
S. Feiner, D. Thalmann (eds), Proc. VR
2000, IEEEComputer Society Press, 2000
A. Aubel, R. Boulic, D.Thalmann, Lowering the Cost of Virtual Human Rendering With Structured Animated Impostors ,Proc. WSCG 99, Plzen, Czech Republic, 1999
C.Babski, D.Thalmann, A Seamless Shape For HANIM Compliant Bodies, Proc. VRML 99, ACM Press, 1999, pp.21-28.
C. Bordeux, R. Boulic, D.Thalmann, An Efficient and Flexible Perception Pipeline for Autonomous Agents, Proc. Eurographics '99, Milano, Italy, pp.23-30.
T.K. Capin, J. Esmerado, D. Thalmann, Dead-reckoning algorithms for streaming virtual human data, IEEE Transactions on Circuits and Systems for Video Technology, IEEE Press, Vol.9, No3, 1999, pp.411-414.
T.K. Capin, D. Thalmann, Controlling and Efficient coding of MPEG-4 Compliant Avatars, Proc. IWSNHC3DI'99,Santorini, Greece
T.K. Capin, D. Thalmann, A Taxonomy of Networked Virtual Environments, Proc. IWSNHC3DI'99, Santorini, Greece
N. D'Apuzzo, R. Plänkers, A. Gruen,P. Fua and D. Thalmann, Modeling Human Bodies from Video Sequences, Proc. Electronic Imaging,San Jose,California, January 1999.
L.Emering, R. Boulic, D. Thalmann, Body Expression In Virtual Environments, Proc. ROMAN '99, Pisa, Italy
L.Emering, R. Boulic, D. Thalmann, Conferring Human Action recognition Skills to Life-like Agents, Applied Artificial Intelligence Journal, Special Issue on 'Animated Interface Agents: Makingthem Intelligent, Vol.13, No4-5, 1999, pp.539-565.
N. Farenc, R. Boulic, D. Thalmann, An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context, Proc. Eurographics '99, Milano, Italy, 1999, pp.309-318.
N. Farenc, S. Raupp Musse, E. Schweiss, M. Kallmann,O. Aune, R. Boulic, D. Thalmann,, A Paradigm for Controlling Virtual Humans in Urban Environment Simulations , Applied Artificial Intelligence Journal, 1999
F. Faure, C. Faisstnauer, G. Hesina, A. Aubel, M.Escher, F. Labrosse, J-C. Nebel, J-D. Gascuel, Collaborative animation over the network, Proc. Computer Animation'99 conference, Geneva, 1999.
P. Fua, R. Plankers and D. Thalmann, From Synthesis to Analysis: Fitting Human Animation Models to Image Data ,Proc. CGI 99.
P. Fua and C. Miccio, Animated Heads from Ordinary Images: A Least Squares Approach. Computer Vision and Image Understanding, 1999, In Press.
A. Guye-Vuillieme, T.K.Capin, I.S.Pandzic, N.Magnenat Thalmann, D.Thalmann, Non-verbal Communication Interface for Collaborative Virtual Environments , TheVirtual Reality Journal, Springer, Vol. 4, pp.49-59.
Z.Huang, R. Boulic, D. Thalmann, Motion Editing Using Multiresolution Filtering, Proc. MMM '99, Ottawa, Canada
M.Kallmann, D.Thalmann, A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time ,Proc. Computer Animation 99, IEEE Computer Society Press, 1999, pp.138-146.
M. Kallmann, D. Thalmann, Direct 3D Interaction with Smart Object, Proc. ACM VRST 99, London
I. S. Lim, D. Thalmann. How Not to Be a Black-Box: Evolution and Genetic Engineering of High-Level Behaviours, Proc. Genetic and Evolutionary Computation Conference (GECCO-99), pp. 1329-1335, July 1999, Orlando, USA.
I. S. Lim, D. Thalmann.
Pro-actively
Interactive Evolution for Computer Animation, Proc. Eurographics
Workshop on Animation
and Simulation '99 (CAS '99), Milan, Italy, Springer, Wien, pp.45-52.
N. Magnenat-Thalmann, D. Thalmann, Virtual Reality Software and Technology, Encyclopedia of Computer Science and Technology, Marcel Dekker, Vol. 41
W. Maurel, D.Thalmann, A Case Study Analysis on Human Upper Limb Modeling for Dynamic Simulation ,Journal of Computer Methods in Biomechanics and Biomechanical Engineering, Vol.2, No1, pp.65-82.
T. Molet, A. Aubel, T. Çapin, S. Carion, E. Lee,N. Magnenat Thalmann, H. Noser, I. Pandzic, G. Sannier, D. Thalmann, Anyone for Tennis?, Presence, MIT, 1999, Vol.8, No2, 1999, pp.140-156.
T. Molet, R. Boulic, S. Rezzonico, D.Thalmann, Immersive Evaluation of Complex Human Tasks, IEEE Transactions on Robotics and Automation, 1999,Vol.15, No3, pp. 475-485.
T. Molet, R. Boulic, D. Thalmann, Human Motion Capture Driven by Orientation Measurements, Presence, MIT, 1999, Vol.8, No2, 1999,pp.187-203.
S.R. Musse, F. Garat,
D.Thalmann, Guiding
and Interacting with Virtual Crowds in Real-time, Proc. Eurographics
Workshop on Animation
and Simulation '99 (CAS '99), Milan, Italy, Springer, Wien, pp.23-34.
S. R. Musse, M, Kallmann, D.Thalmann, Level of Autonomy for Virtual Human Agents, Proc. ECAL '99, Lausanne,Switzerland,pp.345-349.
Y. Nam, D. Thalmann and K. Wohn, A Hybrid Framework for Modeling Comprehensible Human Gesture, Proc. 1999 International Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA '99
Y. Nam, D. Thalmann, CAIAS: Camera Agent based on Intelligent Action Spotting for Real-Time Participatory Animation in Virtual Stage, Proc. VSMM '99, Dundee, Scotland
L. Nedel, D. Thalmann, Animation of Virtual Human Bodies Using MotionCapture Devices, Proc. WRV 99, Marillo, Brasil.
V. Normand, C. Babski, S. Benford, A. Bullock, S. Carion, N. Farcet,E. Frecon, J.Harvey, N. Kuijpers, N. Magnenat-Thalmann, S. Raupp-Musse,T. Rodden, M. Slater, G. Smith, A. Steed, D. Thalmann, J. Tromp, M. Usoh,G. Van Liempd, N. Kladias, The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments, Presence: teleoperators and virtual environments, MIT Press, Vol.8, No2, 1999, pp.218-236.
H. Noser, D. Thalmann, A Rule-based Interactive Behavioral Animation System for Humanoids, IEEE Transactions on Visualization and Computer Graphics,Vol.5, No4, pp.281-307.
Y. Okada, K. Shinpo, Y. Tanaka, D.Thalmann, Virtual Input Devices based on Motion Capture and Collision Detection, Proc.Computer Animation 99, IEEE Computer Society Press, 1999, pp.201-209.
R. Plaenkers, P. Fua and N. D'Apuzzo, Automated Body Modeling from Video Sequences, ICCV Workshop on Modeling People, Corfu, Greece, September 1999.
G. Sannier, S. Balcisoy, N. Magnenat-Thalmann, D. Thalmann, VHD: A System for Directing Real-Time Virtual Actors, The Visual Computer, Springer, Vol.15, No 7/8, 1999, pp.320-329.
E. Schweiss, S.R.Musse, F.Garat. D.Thalmann, An Architecture to Guide Crowds Using a Rule-Based Behaviour System, Proc. Agents 99.
D.Thalmann, The Role of Virtual Humans in Virtual Environment Technology and Interfaces ,Proc. Joint EC-NSF Advanced Research Workshop, Bonas, France
D.Thalmann, Modeling and Animating Virtual Humans, Archives of Physiology and Biochemistry (abstract), Vol. 107, p.12.
D. Thalmann, Populating the Virtual Worlds with Interactive Perceptive Virtual Actors , Proc.ECAL '99 (abstract), p.344.
D.Thalmann, H. Noser, Towards Autonomous, Perceptive, and Intelligent Virtual Actors in: Artificial Intelligence Today, Lecture Notes in Artificial Intelligence, No 1600,Springer, pp.457-472.
D.Thalmann, S. R. Musse, M, Kallmann, Virtual Humans' Behaviour: Individuals, Groups, and Crowds, Proc. Digital Media Futures, Bradford, UK
Books
T. Capin, I. Pandzic, N. Magnenat-Thalmann, D. Thalmann, Avatars in Networked Virtual Environments, John Wiley and Sons, 1999
N. Magnenat-Thalmann, N. Badler, D. Thalmann, D.Metaxas (eds), Proc. Computer Animation 99, IEEE Computer Society, 1999.
N. Magnenat-Thalmann, D. Thalmann (eds), Computer Animation and Simulation 99, Springer Verlag, Wien, 1999.
P. Baerlocher, R. Boulic, Task priority formulations for the kinematic control of highly redundant articulated structures, IEEE IROS '98,Victoria (Canada), pp. 323-329
S. Balsicoy, D. Thalmann, Hybrid Approaches to Interactions Between Real and Virtual Humans in Mixed Environments,Proc. Virtual Environments 98, Stuttgart, June 1998
S. Balcisoy,
D. Thalmann, Hybrid
Participant Embodiments in Networked Collaborative Virtual Environments
, Proc. MultiMedia Modeling '98, IEEE Computer Society Press, 1998, pp.130-137.
S. Balsicoy, G.Sannier, N.Magnenat-Thalmann, D.Thalmann, An Interactive Interface for Directing Virtual Humans, Proc. ISCIS 98, IOS Press, 1998
S.Bandi, D.Thalmann, Space Discretization for Efficient Human Navigation, Proc. Eurographics '98,Computer Graphics Forum, Vol. 17, No3, 1998, pp.195-206.
S.Bandi, D.Thalmann, The Use of Space Discretization for Autonomous Virtual Humans, Proc. Agents '98, ACM Press, 1998, pp.336-337.
P. Becheiraz, D.Thalmann, A Behavioral Animation System for Autonomous Actors personified by Emotions ,Proc. First Workshop on Embodied Conversational Characters (WECC '98),Lake Tahoe, California
R.Boulic, P.Fua, L.Herda, M.Silaghi, J.S.Monzani, L.Nedel, D.Thalmann, An Anatomic Human Body For Motion Capture, Proc. EMMSEC 98, Bordeaux,September 1998
T.K. Capin, M. J Jovovic, J. Esmerado, A. Aubel, D. Thalmann, Efficient Network Transmission of Virtual Human Bodies, Proc. Computer Animation'98, Philadelphia, IEEE Computer Society Press, 1998, pp.41-48.
T.K.Capin, I.S.Pandzic, N.Magnenat Thalmann, D.Thalmann, Realistic Avatars and Autonomous Virtual Humans in: VLNET Networked Virtual Environmentsin: Virtual Worlds in the Internet (R.Earnshaw and J. Vince, eds), Chapter8, IEEE Computer Society Press, 1998, pp.157-174.
T.K.Capin, I.S.Pandzic, N.Magnenat Thalmann, D.Thalmann, Integration of Avatars and Autonomous Virtual Humans in: Networked Virtual Environments, Proc. ISCIS 98, IOS Press, 1998
M.Cavazza, R.Earnshaw, N.Magnenat Thalmann, D.Thalmann, Motion Control of Virtual Humans, IEEE Computer Graphics and ApplicationsVol.18, No5, 1998, pp.24-31.
L. Emering, R. Boulic, D. Thalmann, Interacting with Virtual Humans through Body Actions, IEEE Computer Graphics and Applications, 1998 , Vol.18, No1, pp8-11.
N.Farenc, S.Raupp Musse, E.Schweiss, M.Kallmann,O.Aune, R.Boulic, D.Thalmann, One Step Towards Virtual Human Management for Urban Environment Simulation ,Proc. ECAI Workshop on Intelligent User Interfaces, Brighton, UK.
P.Fua, FaceModels from Uncalibrated Video Sequences, in: N. MagnenatThalmann,D. Thalmann (eds), Modeling and Motion Capture Techniques for Virtual Environments, Lecture Notesin Artificial Intelligence, No1537, Springer, 1998, pp.214-228.
P. Fua, R. Plänkers, and D. Thalmann, Realistic Human Body Modeling. In Fifth International Symposium onthe 3-D Analysis of Human Movement, Chattanooga, TN, July 1998.
P. Fua and C. Miccio, From Regular Images to Animated Heads: A Least Squares Approach, In European Conference on Computer Vision, Freiburg, Germany, June 1998.
P. Fua, A. Gruen, R. Plaenkers, N, D'Apuzzo, D. Thalmann, Human Body Modeling and Motion Analysis From Video Sequences, Proc. International Symposium on Real Time Imaging and Dynamic Analysis, Hakodate, Japan, June 1998.
A. Guye-Vuilleme, Tolga Çapin, Igor Pandzic, Nadia Magnenat Thalmann, Daniel Thalmann, Non-VerbalCommunication Interface for Collaborative Virtual Environments , Proc.CVE 98, Manchester, June 1998.
P. Kalra, N.Magnenat Thalmann, L.Moccozet, G.Sannier, A.Aubel, D.Thalmann, Real-time Animation of Realistic Virtual Humans, IEEE Computer Graphics and Applications,Vol.18, No5, 1998, pp.42-55.
M. Kallmann, D. Thalmann, Modeling Objects for Interaction Tasks, Proc. Eurographics Workshop onAnimation and Simulation, 1998, pp.73-86.
I.S. Lim and D. Thalmann. Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming,Proc. Fifth International Conference on Parallel Problem Solving from Nature,Lecture Notes in Computer Science, Springer, Vol. 1498,1998,pp.325-334.
N. Magnenat Thalmann, D. Thalmann, The Virtual Humans Story, IEEE Annals of the History of Computing, Vol. 20, No.2, 1998, pp.50-51.
S.R. Musse, C. Babski, T. Capin, D. Thalmann, Crowd Modelling in Collaborative Virtual Environments, ACM VRST /98, Taiwan
L. Nedel, D. Thalmann, Modeling and Deformation of Human Body using an Anatomy-Based Approach , Proc.Computer Animation '98, Philadelphia, IEEE Computer Society Press, 1998,pp. 34-40.
L. Nedel, D.Thalmann, Real Time Muscle Deformations Using Mass-Spring Systems, Proc. CGI '98, IEEE Computer Society Press, 1998.
H. Noser, D. Thalmann, Sensor Based Synthetic Actors in a Tennis Game Simulation, The Visual Computer,Vol.14, No.4, 1998, pp.193-205.
H. Noser, D.Thalmann, Towards Autonomous Synthetic Actors, in: Cyberworlds, Springer, Tokyo, 1998(T.L.Kunii, A.Luciani, eds) pp.143-158.
I.S. Pandzic, T.S. Capin, E. Lee, N. Magnenat-Thalmann, D. Thalmann, Autonomous Actors in Networked Collaborative Virtual Environments, Proc. MultiMediaModeling '98, IEEE Computer Society Press, 1998, pp.138-145.
M.C.Silaghi, R.Plaenkers, R.Boulic, P.Fua, D.Thalmann, Local and Global Skeleton Fitting Techniques for Optical Motion Capture ,in: N. Magnenat Thalmann, D. Thalmann (eds), Modeling and Motion Capture Techniques for Virtual Environments, Lecture Notes in Artificial Intelligence, No1537, Springer, 1998, pp.26-40.
D.Thalmann, Interagir avec des êtres virtuels, Compte-rendus des 6ièmes journées de travail du GT Réalité Virtuelle, CNET,1998, pp.9-16.
D. Thalmann, Interacting with Humanoids, Important Issues in Today's Telematics Research, Barcelona, European Union, 1998. pp.19-21.
Books
N. Magnenat Thalmann, D. Thalmann (eds), Modeling and Motion Capture Techniques for Virtual Environments, Lecture Notesin Artificial Intelligence, No1537, Springer, 1998
N. Magnenat Thalmann, D. Thalmann (eds), Proc. MultiMedia Modeling '98, IEEE Computer Society Press, 1998
W. Maurel, Y. Wu, N.Magnenat Thalmann, D.Thalmann, Biomechanical Models for Soft Tissue Simulation, Esprit Series, Springer Verlag,1998
S.Bandi, D.Thalmann, A configuration space approach for efficient animation of human figures ,Proc. IEEE Non Rigid and Articulated Motion Workshop, Puerto Rico, IEEECS Press
R.Boulic, R.Mas, D. Thalmann, Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports,IEEE Transactions in Visualization and Computer Graphics, Vol.3, No3, pp.245-261
R. Boulic, P. Becheiraz, L. Emering, and D. Thalmann, Integration of Motion Control Techniques for Virtual Human and Avatar Real-Time Animation,Proc. VRST '97, ACM Press, 1997, pp.111-118.
R. Boulic, R.Mas, D.Thalmann, D. Interactive Identification of the Center of Mass Reachable Space for an Articulated Manipulator, Proc. of International Conference of Advanced Robotics ICAR'97, Monterey, 1997 .
Boulic R., Huang Z., Thalmann, D. A Comparison of Design Strategies for 3D Human Motions, in: Human Comfort and Security of Information Systems ; Advanced Interface for the Information Society, (K. Varghese and S. Pfleger, Eds), Springer Verlag Heidelberg,1997, pp.306-319.
T. Capin, I. Pandzic, N. Magnenat Thalmann, D. Thalmann, Dead-Reckoning Algorithms for Synthetic Objects in MPEG-4 SNHC, Proc. Intern. Workshopon Synthetic - Natural Hybrid Coding and Three Dimensional Imaging, Rhodes,1997, pp.20-24.
T.K.Çapin, I.S.Pandzic, H.Noser, N.Magnenat Thalmann, D.Thalmann, Virtual Human Representation and Communication in VLNET, IEEE Computer Graphics and Applications, Vol.17, No2, 1997, pp.42-53.
T.K.Çapin, I.S.Pandzic, N.Magnenat Thalmann, D.Thalmann, A Dead-Reckoning Algorithm for Virtual Human Figures, Proc. VRAIS '97, pp.161-169.
Doenges P., Capin T., Lavagetto F., Ostermann J., Pandzic I.S., Petajan E, MPEG-4:Audio/Video and Synthetic Graphics/Audio for Real-Time, Interactive MediaDelivery, Image Communications Journal, Vol. 5, No. 4, May 1997, pp.433-463.
L. Emering., R. Boulic, D.Thalmann, Live Participant's Action Recognition for Virtual Reality Interactions ,Proc. Pacific Graphics, Seoul, IEEE Computer Society Press, 1997, pp.15-21.
Emering L., Boulic R., Balcisoy S., Thalmann D., Real-Time Interactions with Virtual Agents Driven by Human Action Identification , First ACM Conf. on Autonomous Agents'97, Marina Del Rey, 1997, pp.476-477.
Emering L., Boulic R., Balcisoy S., Thalmann D., Multi-Level Modelling and Recognition of Human Actions Involving Full Body Motion, First ACM Conf. on Autonomous Agents'97, Marina Del Rey, 1997, pp.504-505.
P. Fua and C. Miccio, Fitting Sophisticated Facial Animation Models to Image Data, Optical3--D Measurement Techniques Conference, Zurich, Switzerland, September1997.
N. Magnenat Thalmann, D.Thalmann, AnimatingVirtual Actors in Real Environments, ACM Multimedia Systems, Springer,Vol.5, No2, 1997, pp.113-125.
Mas R., Boulic R., Thalmann D. Extended Grasping Behavior for Autonomous, Human Agents, First ACM Conf. on Autonomous Agents'97, Los Angeles - Marina Del Rey, 1997
Molet T., Huang Z., Boulic R.,Thalmann, D. An Animation Interface Designed for Motion Capture , Proc. Computer Animation'97, IEEE CS Press, 1997, pp.77-85.
S.R. Musse, D. Thalmann, A Model of Human Crowd Behavior, Computer Animation and Simulation '97, Eurographics workshop, Budapest, Springer Verlag, Wien, 1997, pp.39-51.
H. Noser, D. Thalmann, Sensor Based Synthetic Actors in a Tennis Game Simulation, Proc. Computer Graphics International '97, IEEE Computer Society Press, 1997, pp.189-198.
I. Pandzic, N. Magnenat Thalmann, T. Capin, D.Thalmann, Virtual Life Network: A Body-Centered Networked Virtual Environment, Presence, MIT, Vol. 6, No 6, pp. 676-686.
I. Pandzic, T. Capin, N. Magnenat Thalmann, D. Thalmann, A Versatile Navigation Interface for Virtual Humans in Collaborative Virtual Environnements, Proc. VRST '97, ACM Press, 1997, pp.45-49.
I.Pandzic, T.Capin, E.Lee, N.Magnenat Thalmann, D.Thalmann, A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments, Proc. Eurographics '97, pp.177-188.
I.Pandzic, T.Capin, E.Lee, N.Magnenat Thalmann, D.Thalmann, MPEG-4 for Networked Collaborative Virtual Environments, Proc. VSMM'97, Geneva,IEEE Computer Society Press, 1997, pp.19-25.
I. Pandzic, T. Capin, N. Magnenat-Thalmann, D. Thalmann, Data Exchange in Networked Collaborative Virtual Environments, Proc. Intern. Workshop on Synthetic - Natural Hybrid Coding and Three Dimensional Imaging, Rhodes, 1997, pp.277-281.
D. Thalmann, C. Babski, T. Capin, N. Magnenat Thalmann, I. Pandzic, Sharing VLNET Worlds on the WEB, Computer Networks and ISDN Systems, Elsevier, Vol.29, pp.1601-1610.
D. Thalmann, Virtual Humans in Virtual Environments: A New View of Multimedia Applications ,Proc. Intern. Workshop on Synthetic - Natural Hybrid Coding and Three Dimensional Imaging, Rhodes, 1997, pp.3-7.
D. Thalmann, H. Noser, Z. Huang, Autonomous Virtual Actors based on Virtual Sensors, in: Creating Personalities (Ed. R.Trappl, P.Petta), Lecture Notes in Computer Science, Springer Verlag, 1997, pp.25-42.
D. Thalmann, S. Feiner, G. Singh (eds), ACMVRST '97, ACM Press, 1997
N. Magnenat-Thalmann, D. Thalmann (eds), Computer Animation '97, IEEE Computer Society Press, 1996
P. Becheiraz, D. Thalmann, The Use of Nonverbal Communication Elements and Dynamic Interpersonal Relationship for Virtual Actors, Proc. Computer Animation '96, IEEE Computer Society Press, June 1996, pp.58-67.
P. Beylot, P. Gingins, P. Kalra, N. Magnenat Thalmann, W. Maurel, D.Thalmann, J. Fasel, 3D Interactive Topological Modeling using Visible Human Dataset, Proc.Eurographics '96.
R. Boulic, R. Mas , Hierarchical Kinematics Behaviors for Complex Articulated Figures in: Interactive Computer Animation, Prentice Hall, 1996, pp.40-70.
R. Boulic, S. Rezzonico, D. Thalmann, Multi-Finger Manipulation of Virtual Objects, Proc. ACM VRST, ACM, pp.67-74.
P. Gingins, P. Beylot, P. Kalra, N. Magnenat Thalmann, W. Maurel, D.Thalmann, J. Fasel, Modeling using the Visible Human Dataset, Proc. MIE '96, Copenhagen, August 1996.
N. Magnenat Thalmann, T. Çapin, I. Pandzic, D. Thalmann, VLNET: A Virtual Life Network for TeleCooperative Applications, Proc. Spring Conference on Computer Graphics, Bratislava, 1996, pp.1-13.
N. Magnenat Thalmann, D. Thalmann, Computer Animation in: Handbook of Computer Science, CRC Press, 1996, pp.1300-1318.
N. Magnenat Thalmann, D.Thalmann, A System for the Animation of Virtual Humans, Russian Journal, Fall 1996 (in Russian)
N. Magnenat Thalmann, D. Thalmann, Computer Animation in Future Technologies in: Interactive Computer Animation, Prentice Hall, 1996, pp.1-9.
N. Magnenat Thalmann, D.Thalmann, Computer Animation, ACM Computing Surveys, 1996
R. Mas, R. Boulic, D.Thalmann, A Robust Approach for the Control of the Center of Mass with Inverse Kinetics ,Computers and Graphics , 1996
W.Maurel, D.Thalmann, P.Hoffmeyer, P.Beylot, P.Gingins, P.Kalra, N.Magnenat thalmann, A Biomechanical Muskoskeletal Model of Human Upper Limb for Dynamic Simulation, Proc. 7h Eurographics Workshop on Animation and Simulation, Springer-Verlag,Wien, September 1996.
T. Molet, R. Boulic, D.Thalmann, A Real-Time Anatomical Converter for Human Motion Capture, Proc. 7h Eurographics Workshop on Animation and Simulation, Springer-Verlag, Wien, September 1996.
H.Noser, T. Çapin, I. Pandzic, N. Magnenat Thalmann, D. Thalmann, Playing Games Through the Virtual Life Network, Proc. Alife '96, Nara, Japan,1996.
H. Noser, D. Thalmann, The Animation of Autonomous Actors Based on Production Rules, Proc. Computer Animation '96, IEEE Computer Society Press, June 1996, pp.47-57.
I.S. Pandzic, T.K. Capin, N. Magnenat Thalmann, D.Thalmann, Towards Nsatural Communication in Networked Collaborative Virtual Environments ,Proc.FIVE '96, Pisa, Italy, 1996.
I. Pandzic, T. Capin, N. Magnenat Thalmann, D. Thalmann, Motor functions in the VLNET Body-Centered Networked Virtual Environment ,Proc. 3rd Eurographics workshop on Virtual Environments, Monte Carlo, February 1996, Virtual Environments and Scientific Visualization '96, Springer,Wien, 94-103.
S. Rezzonico, D. Thalmann, Browsing3D Bookmarks in BED, Proc. WebNet 96, pp.574-575.
D. Thalmann, C. Babski, T. Capin, N. Magnenat Thalmann, I. Pandzic, Sharing VLNET Worlds on the WEB, Proc. Compugraphics '96, Marne-la-Vallee, France
D.Thalmann, A New Generation of Synthetic Actors: the Interactive Perceptive Actors ,Proc. Pacific Graphics 96 Taipeh, Taiwan, August 1996.
D.Thalmann, The Complexity of Simulating Virtual Humans, Supercomputing Review, No8, Nov. 1996, pp.16-23.
D. Thalmann, J. Shen, E. Chauvineau, Fast Human Body Deformations for Animation and VR Applications, Proc. Computer Graphics International 96, IEEE Computer Society Press, June 1996,pp.166-174.
D. Thalmann, Towards Intelligent Actors, Proc. 3IA 96, Limoges, France, 1996.
D. Thalmann, Physical, Behavioral, and Sensor-Based Animation, Proc. Graphicon 96, St Petersburg, Russia,1996, pp.214-221.
D.Thalmann, H.Noser, Z.Huang, How to Create a Virtual Life ? in: Interactive Computer Animation, Prentice Hall, 1996, pp.263-291.
P. Volino, N. Magnenat
Thalmann, S. Jianhua, D. Thalmann, An
Evolving System for Simulating Clothes on Virtual Actors, IEEE Computer
Graphics and Applications, Vol.16, No5, 1996, pp.42-51.
S. Yang, D. Thalmann (eds), Pacific Graphics '96, National Chiao TungUniversity, Hsinchu, Taiwan, 1996.
S.Y. Shin, D. Thalmann (eds), Computer Graphics International '96, IEEE Computer Society Press, 1996
N. Magnenat-Thalmann, D. Thalmann (eds), Computer Animation '96, IEEEComputer Society Press, 1996
R. Boulic, G. Hegron (eds), Computer Animation and Simulation 96, Springer Verlag, Wien, 1997
R. Boulic, R. Mas, D. Thalmann, Position Control of the Center of Mass for Articulated Figures in Multiple Support,Proc. 6th Eurographics Workshop on Animation and Simulation, Springer-Verlag,Wien, September 1995, pp.130-143.
R. Boulic, T. Capin, Z. Huang, L. Moccozet, T. Molet, P. Kalra, B. Lintermann, N. Magnenat-Thalmann, I. Pandzic, K. Saar, A. Schmitt, J. Shen, D. Thalmann, The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters, Proc. Eurographics `95, Maastricht, August 1995, pp.337-348.
T. Capin, I.S. Pandzic, N. Magnenat-Thalmann, D. Thalmann Virtual Humans for Representing Participants in Immersive Virtual Environments ,Proc. FIVE '95 Conference, 995, London, UK
Z. Huang, R. Boulic, N. Magnenat Thalmann, D. Thalmann, A Multi-sensor Approach for Grasping and 3D Interaction, Proc. Computer Graphics International `95, Leeds, Academic Press, pp.235-254.
N. Magnenat Thalmann, D.Thalmann, Digital Actors for Interactive Television, Proc. IEEE, Special Issue on Digital Television, Part 2, July 1995, pp.1022-1031.
N. Magnenat Thalmann, D. Thalmann, Finite Elements in Task-Level Animation, Finite Elements in Analysis and Design.
N. Magnenat Thalmann, I. Pandzic, J.C. Moussaly, D. Thalmann, Z. Huang, J. Shen, The Making of the Xian Terra-Cotta Soldiers, Proc. Computer Graphics International `95, Leeds, Academic Press, pp.281-296.
N. Magnenat Thalmann, D. Thalmann, Virtual Actors Living in a Real World, Proc. Computer Animation `95, IEEE Computer Society Press, April 1995, pp.19-29.
H. Noser, O. Renault, D. Thalmann, N. Magnenat Thalmann, Navigation for Digital Actors based on Synthetic Vision, Memory and Learning ,Computers and Graphics, Pergamon Press, Vol.19, No1, 1995, pp.7-19.
H. Noser, D. Thalmann, Synthetic Vision and Audition for Digital Actors, Proc. Eurographics `95, Maastricht, August 1995, pp.325-336.
I. Pandzic, T. Çapin, N. Magnenat Thalmann, D. Thalmann, VLNET: A Networked Multimedia 3D Environment with Virtual Humans, Proc. Multi-MediaModeling MMM `95, Singapore, Nov. 1995, pp.21-32.
S. Rezzonico, Z. Huang, R. Boulic, N. Magnenat Thalmann, D. Thalmann, Consistent Grasping Interactions with Virtual Actors Based on the Multi-sensor HandModel, Virtual Environments '95, Springer, Wien, 107-118.
J. Shen, D. Thalmann, Interactive Shape Design Using Metaballs and Splines, Proc. Implicit Surfaces `95, Grenoble, pp.187-196.
D.Thalmann, Autonomy and Task-Level Control for Virtual Actors, Programming and Computer Software, No4, 1995, Moskow (in Russian)
D. Thalmann, T. Çapin, N. Magnenat Thalmann, I. Pandzic, Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET,Proc. ICAT/VRTS 95, Chiba, Japan, Nov. 1995, pp.3-11
D. Thalmann, R. Boulic, Z. Huang, H. Noser, Virtual and Real Humans Interacting in the Virtual World, Proc. International Conference on Virtual Systems and Multimedia `95, Gifu, Japan, pp.48-57.
D. Thalmann, Virtual Sensors: A Key Tool for the Artificial Life of Virtual Actors, Proc.Pacific Graphics `95, Seoul, Korea.
Y. Wu, N. Magnenat Thalmann, D. Thalmann, A Plastic Visco-elastic Model for Wrinkles in Facial Animation and Skin Aging ,Journal of Visualization and Computer Animation, John Wiley, Vol.6, No4, 1995, pp.195-205.
Y. Wu, D. Thalmann,
N. Magnenat Thalmann, Deformable
Surfaces using Physically-Based Particle Systems, Proc. Computer Graphics
International `95, Leeds, Academic Press, pp.205-216.
N. Magnenat-Thalmann, D. Thalmann (eds), Computer Animation '95, IEEEComputer Society Press
R.Boulic, R.Mas, D.Thalmann, Inverse Kinetics for Center of Mass Position Control and Posture Optimization ,Proc. European Workshop on Combined Real and Synthetic Image Processingfor Broadcast and video Production, Hamburg, November 1994.
R. Boulic, D. Balmer, Z. Huang, D. Thalmann, A Stereoscopic Restitution Environment for 3D anaysis of Gait, Proc.3rd Symposium of 3D Analysis of Human Motion, Stockholm,pp.53-56
R. Boulic, Z. Huang, N. Magnenat Thalmann, D. Thalmann, Goal Oriented Design and Correction of Articulated Figure Motion with the TRACK system , Computers and Graphics, Pergamon Press
S. Jianhua, N. Magnenat Thalmann, D. Thalmann, Human Skin Deformation from Cross Sections, Proc. Computer Graphics International '94, Melbourne, Australia
Z. Huang, N. Magnenat Thalmann, D. Thalmann, Interactive Human Motion Control Using a Closed-Form of Direct and inverse Dynamics,Proc. Pacific Graphics '94, Beijing
N. Magnenat Thalmann, D. Thalmann, Computer Animation: a Key Issue for Time Visualization in: Scientific Visualization, Academic Press
N. Magnenat Thalmann, D. Thalmann, Creating Artificial Life in Virtual Reality in: Artificial Life and Virtual Reality, John Wiley, Chichester, pp.1-10
R. Mas, D. Thalmann, A Hand Control and Automatic Grasping System for Synthetic Actors, Proc. Eurographics '94, Oslo
H. Noser, D. Thalmann, Simulating the Life of Virtual Plants, Fishes and Butterflies in: Artificial Life and Virtual Reality, John Wiley, Chichester, pp.45-59
I. Pandzic, P. Kalra, N. Magnenat Thalmann, D. Thalmann, Real Time Facial Interaction, Displays, Butterworth
P.K. Robertson, R.A. Earnshaw, D. Thalmann, M. Grave, J. Gallop, E.M.De Jong, Research Issues in the Foundations of Visualization, IEEE Computer Graphics and Applications, Vol. 14, No2, pp.73-76 (also reprinted in: ScientificVisualization, Academic Press).
D. Thalmann, P. Astheimer, L. Serra, M. Slater, Enabling Technologiesfor VR (panel), Proc. VRST '94, Singapore, pp. 123-124.
D. Thalmann, Animating Autonomous Virtual Humans in Virtual Reality, Proc. IFIP Conference, Hamburg, Vol.3, pp.177-184.
Y. Wu, N. Magnenat
Thalmann, D. Thalmann, A
Plastic Visco-Elastic Model for Wrinkles in Facial Animation and Skin Aging
,Proc. Pacific Graphics '94, Beijing, pp.201-214
G. Singh, S. Feiner, D. Thalmann (eds), Virtual Reality Software and Technology, World Scientific Publishers,Singapore.
N. Magnenat-Thalmann, D. Thalmann (eds), Artificial Life and VirtualReality, John Wiley, Chichester
N. Magnenat-Thalmann, D. Thalmann (eds), Computer Animation '94, IEEEComputer Society Press
L. Rosenblum, R.A. Earnshaw, J. Encarnacao, H. Hagen, A. Kaufman, S.Klimenko, G. Nielson, F. Post, D.Thalmann (eds), Scientific Visualization,AcademicPress
A. Luciani, D. Thalmann (eds), Proc. Fourth Eurographics Workshop onAnimation and Simulation, Eurographics
N. Magnenat-Thalmann,
D. Thalmann (eds), Mundos Virtuais e Multimedia(Portuguese translation)
of (7), LTC Editora, Rio de Janeiro
R. Boulic, H.Noser, D.Thalmann, Vision-based Human Free-Walking on Sparse Foothold Locations, Proc. Fourth Eurographics Workshop on Animation andSimulation, Barcelona, Spain, pp.173-191.
A. Daldegan, T.Kurihara, N.Magnenat Thalmann, D.Thalmann, An Integrated System for Modeling, Animating and Rendering Hair, Proc. Eurographics '93, Computer Graphics Forum, Vol.12, No3, pp.211-221.
E. Gobbetti, J.F. Balaguer, D.Thalmann, VB2: An Architecture for Interaction in Synthetic Worlds, Proc. ACM UIST '93, Atlanta, pp.167-178.
E. Gobbetti, J.F. Balaguer, Virtuality Builder II: On the Topics of 3D Interaction, In: Virtual Worlds and Multimedia, John Wiley, pp.99-111.
S.Jianhua, N.Magnenat Thalmann, D.Thalmann, Muscle-Based Human Body Deformation, Proc 3rd Conf. on CAD/CG, Beijing, pp.95-100.
P. Kalra, E. Gobbetti, N. Magnenat Thalmann, D. Thalmann, A Multimedia Testbed for Facial Animation Control, Proc. Multimedia Modeling , MMM '93, Singapore, World Scientific Publ., pp.59-72.
T.Kurihara, K.Anjio, D.Thalmann, Hair Animation with Collision Detection, Proc. Computer Animation '93, Springer,Tokyo, pp.128-138.
N.Magnenat Thalmann, D.Thalmann, Towards Virtual Humans in Medicine: A Prospective View, Journal of Computerized Medical Imaging, Pergamon Press
N. Magnenat Thalmann, D. Thalmann, Six Hundred Indexed References on Computer Animation, Journal of Visualization and Computer Animation, Vol.3, No.3, 1993, pp. 147-174.
N. Magnenat Thalmann, D.Thalmann, The World of Virtual Actors, In: Virtual Worlds and Multimedia, John Wiley, pp.113-126.
N.Magnenat Thalmann, D.Thalmann, Computer Animation, In: Encyclopedia of Computer Science and Technology, Volume29, Marcel Dekker Inc., pp.91-117
N.Magnenat Thalmann, A.Cazedevals, D.Thalmann, Modelling Facial Communication Between an Animator and a Synthetic Actor in RealTime, Proc. IFIP Conf. on Modeling in Computer Graphics, Genova,pp.387-396.
N.Magnenat Thalmann, D.Thalmann, The Artificial Life of Synthetic Actors, IEICE Transactions, Japan, invited paper, Vol. J76-D-II, No.8 pp.1506-1514.
H.Noser, D.Thalmann, L-system-based Behavioral Animation, Proc. Pacific Graphics '93, Seoul, Korea, WorldScientific Publ., pp.133-146.
H.Noser, D.Thalmann, Towards Autonomous Synthetic Actors, Proc. French-Japan Workshop on Synthetic Worlds, Aizu, Japan
D.Thalmann, Using Virtual Reality Techniques in the Animation Process in: Virtual Reality Systems (Earnshaw R, Gigante M, Jones H eds), Academic Press, pp.143-159.
D.Thalmann, Vision, Perception and Behaviour of Actors, Proc. BCS Conf. on Interacting with Images,British Computer Society, London
D.Thalmann, Human Modelling and Animation, Eurographics '93 State-of-the-Art Reports, Chapter 7
R.Turner, D.Thalmann, The Elastic Surface Layer Model for Animated Character Construction, Proc. Computer Graphics International '93, Lausanne, Switzerland, Springer-Verlag, Tokyo, pp.399-412.
H.M.Werner, N.Magnenat
Thalmann, D.Thalmann, User
Interface for Fashion Design, Proc. ICCG93, Bombay, North Holland,
pp.197-204.
N. Magnenat-Thalmann, D. Thalmann (eds), Communicating with VirtualWorlds, Springer Verlag, Tokyo New York Berlin Heidelberg
N. Magnenat-Thalmann, D. Thalmann (eds), Models and Techniques in Computer Animation, Springer Verlag, Tokyo New York Berlin Heidelberg
R. Boulic, D. Thalmann, Combined Direct and Inverse Kinematic Control for Articulated Figures Motion Editing,Computer Graphics Forum, Vol.11, No4, pp.189-202.
R. Boulic, D. Thalmann, TRACK: A Kinematic Goal-Oriented Animation System for Coordinated Editing of Joint-Space Based Motions, Proc. 3rd Eurographics Workshop on Animation and Simulation, Cambridge, UK.
M. Carignan, Y. Yang, N. Magnenat Thalmann, D. Thalmann, Dressing Animated Synthetic Actors with Complex Clothes, Proc. SIGGRAPH '92,Computer Graphics, Vol. 26, No2, pp.99-104.
P. Kalra, A. Mangili, N. Magnenat Thalmann, D.Thalmann, Simulation of Facial Muscle Actions Based on Rational Free Form Deformations ,Proc. Eurographics '92, pp.59-69.
T. Koller, A. Paouri, N. Magnenat Thalmann, D. Thalmann, A Tool for Interactive Control in Dynamics-Based Animation, Proc. 3rdEurographics Workshop on Animation and Simulation, Cambridge, UK.
N. Magnenat Thalmann, D.Thalmann, The 5th Dimension Animation System, In: Earnshaw RA and Wiseman N, (eds) An Introductory Guide to Scientific Visualization, Springer-Verlag, Berlin, pp.142-145.
H. Noser, D. Thalmann, R. Turner, Animation based on the Interaction of L-systems with Vector Force Fields , Proc. Computer Graphics International '92, Springer, Tokyo, pp.747-761.
D. Thalmann, Using Virtual Reality Techniques in the Animation Process, Proc. Virtual Reality Systems, British Computer Society, London, UK.
Y. Yang, N.Magnenat
Thalmann, D.Thalmann, 3D
Garment Design and Animation - A New Design Tool For The Garment Industry
,Computers in Industry, North Holland Vol.19, pp.185-191.
A. LeBlanc, R. Turner, D. Thalmann, Rendering Hair using Pixel Blending and Shadow Buffers, Journal of Visualization and Computer Animation, Vol.2, No3, 1991
R. Boulic, O. Renault, 3D Hierarchies for Animation, in: New Trends in Animation and Visualization, John Wiley and Sons, Chichester, UK, pp. 59-78, 1991
E. Gobbetti, R. Turner, Object-oriented Design of Dynamic graphics Applications, in: New Trends in Animationand Visualization, John Wiley and Sons, Chichester, UK, pp. 43-58, 1991
JP. Gourret, N. Magnenat-Thalmann, D. Thalmann, Modeling of Contact Deformations between a Synthetic Human and his Environment ,CAD, December 1991
P. Kalra, A. Mangili, N. Magnenat Thalmann, D. Thalmann, 3D Interactive Free Form Deformations for Facial Expressions, Proc. Compugraphics '91, Lisboa, Portugal, 1991
P. Kalra, A. Mangili, N. Magnenat Thalmann, D.Thalmann, SMILE: a Multilayered Facial Animation System, Proc. IFIP Conference on Modellingin Computer Graphics, Springer, Tokyo, Japan, 1991
B. Lafleur, N. Magnenat Thalmann, D. Thalmann, Cloth Animation with Self-Collision Detection, Proc. IFIP Conf. on Graphics Modeling, Tokyo, Japan, 1991
A. LeBlanc, R. Turner, Techniques for Rendering Filiform Objects, in: New Trends in Animation and Visualization,John Wiley and Sons, Chichester, UK, pp. 189-196, 1991
A. LeBlanc, P. Kalra, N. Magnenat Thalmann, D. Thalmann, Sculpting With the "Ball & Mouse" Metaphor, Proc. Graphics Interface '91,Calgary, 1991
N. Magnenat Thalmann, D. Thalmann, 3-D Devices and Virtual Reality in Human Animation, Proc. 2nd Eurographics Workshop on Animation and Simulation, Wien, 1991
N. Magnenat-Thalmann, D. Thalmann, Complex Models for Visualizing Synthetic Actors, IEEE Computer Graphics and Applications, Vol.11, September 1991.
N. Magnenat Thalmann, Y. Yang, D. Thalmann, The Problematics of Cloth Modeling and Animation, Proc. 2nd Conf. on CAD and CG, Hangzhou, China, International Academic Publishers, 1991, pp.1-7.
A. Paouri, N. Magnenat Thalmann, D. Thalmann, Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films, Proc. Computer Animation '91, Springer-Verlag, Tokyo, 1991
D. Thalmann, Dynamic Simulation as a Tool for Three-Dimensional Animation, in: New Trends in Animation and Visualization, John Wiley and Sons, Chichester, UK,pp.257-272, 1991
R. Turner, E. Gobbetti,
F. Balaguer, D. Thalmann,
Physically-Based
Interactive Camera Motion Control Using 3D Input Devices , Proc. Computer
Graphics International '91, MIT, 1991, Boston.
N. Magnenat-Thalmann,
D. Thalmann (eds), Computer Animation '91, Springer Verlag, Tokyo New York
Berlin Heidelberg, 1991.
R. Boulic, N. Magnenat-Thalmann, D. Thalmann, Human Free-Walking Model for a Real-Time Interactive Design of Gaits,Proc.Computer Animation '90, Springer, Tokyo, pp. 61-801.
R. Boulic, N. Magnenat-Thalmann, D. Thalmann, Coach-Trainee: A New Methodology for the Correction of Predefined Motions , Proc. EurographicsWorkshop on Animation and Simulation, Lausanne, pp.E1-E14.
N. Magnenat-Thalmann, D. Thalmann, Deformaciones del cuerpo human usando operadores locales articulizables yteoria de elementosfinitos, Novatica, Vol. XVII, num 85, 1990.
N. Magnenat-Thalmann, D. Thalmann, Human Body Deformations Using Joint-dependent Local Operators and Finite-Element Theory. In: Making Them Move (N. Badler, BA Barsky, D. Zeltzer, eds), Morgan Kaufmann, San Mateo, California, 1990, pp.243-262.
O. Renault, N. Magnenat-Thalmann, D. Thalmann, A Vision-based Approach to Behavioural Animation, Journal of Visualization and Computer Animation, Vol.1, No1, 1990, pp.18-21.
D. Thalmann, Robotics methods for Task-level and Behavioral Animation In: Scientific Visualization and Graphics Simulation, John Wiley, 1990, pp.129-147.
R. Turner, E. Gobetti,
J.-F. Balaguer, A. Mangili, N. Magnenat-Thalmann, D. Thalmann, An
Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific
Visualization, Proc. Computer Graphics International '90, SpringerTokyo,
pp.317-328.
D. Thalmann (ed), Scientific Visualization and Graphics Simulation,John Wiley, Chichester, 1990.
N. Magnenat-Thalmann, D. Thalmann (eds), Computer Animation '90, Springer Verlag, Tokyo New York Berlin Heidelberg, 1990.
N. Magnenat-Thalmann,
D. Thalmann, Computer Animation: Theory and Practice, Seconde édition,
Springer Verlag, Tokyo, 1990
D. Boisvert, N. Magnenat-Thalmann, D. Thalmann, An Integrated View of Synthetic Actors, in New Advances in Computer Graphics, Springer, Tokyo, pp. 277-288
J.P. Gourret, N. Magnenat-Thalmann, D. Thalmann, The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts, Proc. EUROGRAPHICS '89, North Holland, Hamburg, pp.477-487
J.P. Gourret, N. Magnenat-Thalmann, D. Thalmann, Simulation of Object and Human Skin Deformations in a Grasping Task, Proc. SIGGRAPH'89, Computer Graphics, Vol. 23, No 3, pp. 21-30
Hegron G, Palamidese P, Thalmann D, Motion Control in Animation, Simulation, and Visualization, Computer Graphics Forum, , North Holland, Vol.8, No.4, 1989, pp.347-352.
Magnenat-Thalmann N and Thalmann D (1989) Synthetic Actors: the Simulation of Human Motion, Computer Bulletin, British Computer Society, April 89, pp.12-14
Magnenat-Thalmann N and Thalmann D (1989) The Problematics of Human Prototyping and Animation, Computer Graphics Forum, North Holland, Vol.8, No2, pp. 115-123
N. Magnenat-Thalmann, D. Thalmann, M.T. Hong, M. de Angelis, Design,Transformation and Animation of Human Faces, The Visual Computer, Springer,Vol.5, No 1-2, pp. 32-39
N. Magnenat-Thalmann, D. Thalmann, Creation and Deformation of Surfaces for the Animation of Human Bodies , Proc. Mechanics, Control and Animation of Articulated Figures, MIT
N. Magnenat-Thalmann, D. Thalmann, Motion control of synthetic actors: an integrated view of human animation ,Proc. Mechanics, Control and Animation of Articulated Figures, MIT
N. Magnenat-Thalmann, D. Thalmann, Computer Graphics and Animation,Computer Physics Report, North Holland, Vol.11, pp.221-291
D. Thalmann, Motion
Control: from Keyframe to Task-Level Animation in: State-of-the-Art
in Computer Animation, Springer, Tokyo, pp. 3-17.
N. Magnenat-Thalmann, E. Primeau, D. Thalmann, Abstract Muscle Action Procedures for Human Face Animation, The Visual Computer,Springer, Vol.3, No5, 1988, pp.290-297.
N. Magnenat-Thalmann, D. Thalmann, Construction and Animation of a Synthetic Actress, Proc. EUROGRAPHICS'88, Nice,France, 1988, pp. 55-66.
N. Magnenat-Thalmann, R. Laperrière, D. Thalmann, Joint-Dependent Local Deformations for Hand Animation and Object Grasping , Proc. GraphicsInterface'88, Edmonton,1988
Hong T.M., R. Laperrière, D. Thalmann, A General Algorithm for 3-D Shape Interpolation in a Facet-Based Representation ,Proc. Graphics Interface'88, Edmonton, 1988
D. Thalmann (Ed.) Synthetic Actors: The Impact of Artificial Intelligence and Robotics on Animation, SIGGRAPH '88 Tutorial Notes